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Reviews for "Platform Picasso"

I really like the concept of this game, but I can't agree with the camera being character bound in this game. This makes drawing whilst jumping REALLY impractical. Fixing the camera as long as possible would greatly help with this imo.

It was hard for me to understand this. I couldn't control the camera or anything. It just showed half a blank screen. At least I was able to get one medal. That's all I really wanted. The controls are pretty good though.

It is a pretty unique setup. It's nice to see Picasso being honored. The music's fairly nice too. I could at least appreciate it. It's probably just the cheap laptop I'm using.

GoodL responds:

Well thanks for giving it a try!

Why is the cursor so slow? and like someone else said, sometimes it paints on its own. But it's a good idea for a game. The music is good, but doesn't fit the theme of the game in the slightest.

GoodL responds:

The cursor is slowed intentionally for various reasons. One of the reasons is because if you draw off of the game window, it will cause the game to lose focus, meaning it will no longer receive inputs, resulting in the cursor "painting on it's own," just as I stated in the description. Due to the limitations of WebGL, I cannot control this.
In future updates my intention is to put the game in a sort of frame, which will give some extra room in case people click and drag too far. That's the best I can do.

The stages where things besides yourself are moving, so that'd be level 11 on, become impossible on some computers because the paintbrush refuses to paint and/or only sometimes paints (even if you have enough paint "ammo" left) due to terrible resource management on the part of the programmer. Incidentally it's also why the game has terrible performance just overall.

Go ahead and rate me down like you did with the other honest, but low-scoring review as it's clear you're a type who can't handle constructive criticism and believes your creations are perfect as-is.

The music is good, but certainly not the programming.

GoodL responds:

There have been several low-scoring reviews that provided actual constructive criticism that I was happy to receive. The review that you're talking about was not constructive in any sense, it was just ignorant. It was also 50% nonsense (What does "Who ever thought doing this under a time should be booted." even mean? The game isn't timed so it can't be that...) I don't mind receiving low scores, and in fact I welcome the feedback. Just saying "awful execution" isn't constructive feedback.

I tested the game on some very low-end systems without issue, so I thought we were in the clear. I did know that there would still be some variance however. Still, the game did fine on all of the beta-testers computers as well as all of the desktops and laptops of various operating systems and browsers I tested. Again, I figured there would be some computers that couldn't do it, but I never got to see that with my own eyes, so I just had to work with what I had.

And I agree with you, I don't know very much about resource management or what's going on behind the scenes on computers for the most part. I did the best I could, and I'm sorry that it didn't work well for you.

What I would say to you is to not assume so much about people you don't know. I'm far from having any sort of god-complex surrounding my work. I don't believe I've ever created anything "perfect" in my life (I certainly don't think this game is perfect by any means), and you're basing all of these assumptions off of one review I "Whatevs" reacted, which you find credible because it's a low-score. Essentially what I'm saying is you could have just given a genuine review instead of being rude.

The game was frustrating, the brush wouldn't work (I.E Not paint or paint on its own) and it was hard to judge the distance when the camera is focused on the character the entire time, I would suggest a full-screen effect. Its a great idea, just not realized very well.