00:00
00:00
Newgrounds Background Image Theme

BanoyAlbert just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Deluded Hero"

Playable boring,good graphics.

Yipcks responds:

Thank you for your feedback!

Well... the endless wave of those enemies made me too bored to exactly try and finish the game. I think it's totally unbalanced. The begininng was promising though.

Yipcks responds:

Thanks for the feedback mate!

Indeed, the game is very unfair and the lack of checkpoints makes for a very boring playthrough.

But thanks for playing

I know this game was rushed (and I can tell just by looking at it (no offence)), so I'm not going to give you feedback based on what I think of its current state, but rather give feedback to help improve your game in the future if you plan to re-release it.
This game was... meh. And for a few reasons;

- using basic platforming code that was most likely cloned from scirra's construct tutorial shows minimal effort to create an original game design (which wasn't too bad using only 40 events)

- given the current gameplay designs for player mechanics, the boss fight is nearly impossible to fight head on, and way to easy to fight when the boss has his back turned to you (this could've been improved with a block or parry mechanic, or even well placed health drops, or moving platforms)

- as mentioned before, the level designs could've been slightly improved with moving platforms, or even attacking enemies midair (I noticed I could attack while jumping, but there were no enemies that charged at me while jumping across platforms. Another design opportunity missed.)

- checkpoints on death would've been nice

- dialogue was meh

Some things I liked were;

+ All the character animations were well done, along with the art & character designs.

+ Good choice of music and sounds. They were consistent with the overall setting and "gothic/metal" theme. Would've been nice to hear some original sounds, but I still enjoyed them nonetheless.

+ Despite being rushed, you still managed to create something that was kinda fun, which is what games are usually all about.

Don't be discouraged by low scores. Keep improving upon what you have. Most games from game jams usually turn into something more than the originals.
Hope to see more.

Yipcks responds:

Thank you so much for the feedback man! I really appreciate it.

Your tips are really helpful for me because when I started making this game, I had no ideia on how to build an interesting level design which led me being stuck, but, since there was a deadline, I set everything aside and just focused on what I'm good at, which is drawing/animating, so the platform/gameplay all came very generic as I worked my way through.

About the songs, I must say I'm very luck to have found amazing people who have shared their music and inspirstion with me.

That story was insanely rushed so I ended up just trying to finish it as fast as I could.

AND YES! Bloody checkpoints, can't believe I forgot to change the spawn for the player.

Well, thanks again for playing!

Well. It's a game , I guess. Can't say that I enjoyed it but i didn't have to. Hitboxes could be cleaner, a save point before the boss, it's pretty clear that the castle is a trace of Dracula's castle from symphony of the night.

Die. Start over. Boss kicks your ass just like that and no checkpoints.
I have to admit it. I like the animation of the character and art style. But it falls short and it's not so enjoyable.