00:00
00:00
Newgrounds Background Image Theme

BanoyAlbert just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Deluded Hero"

Playable boring,good graphics.

Yipcks responds:

Thank you for your feedback!

Nice graphic and music!

Yipcks responds:

Thank you!

graphics and music great. game play is hard and requires too much exact timing. I also read this is your first game so I would be remise if i didn't say this was a great first try! the jumping from platform to platform gave very little room for error and some practice. Also the enemys have a Huge strike area to land a hit. needs refinement. story while creative was shallow but obviously written by one person.

2.5 stars for good first attempt.

Yipcks responds:

Thank you!

Yes, this game needs some serious refinement, and the story ended up being really dull.

There's definitely potential in the pacing/narrative. What originally drew me into this was what was going to happen next, rather then the game play.

But the boss.. dear god the boss is ridiculous. The fact he does so much damage and auto hits you if you go anywhere in front of him is extremely punishing. From my perspective, usually your first instinct in a "supposedly" evenly matched boss fight is to attack head on. I was being beaten around so much that I never realized I had to attack him from behind. Only time I did figure that out was from reading another review talking about it. After that, the entire strategy to beat him became crystal clear. The only problem is if you don't know what to do, you are gonna be in a world of frustration for every attempt you make trying to figure that out for yourself. If you could restart the game at the boss fight afterwards, it would of made this far less annoying.

The combat is unfair, but do-able once you know what to do. The concept, art, and music is what turns this game from being mundane, to something that stands out. The potential in this game makes me curious as to what you could make in the future.

Yipcks responds:

Wow, thank you so much for your comment sir!

That aspect of the fight that you had to fight him by hitting him at his back was made on purpose, because I had no ideia on how to create a boss fight on construct and I had very few events to make it a more interesting battle, so thats why. I thought that it was more of a mental battle then a hack n' slash, but you're right about the checkpoints, that's the main thing that killed my game.

btw: don't consider yourself a failure just yet sir, there is always enough time to seek what you love.

Best of luck!

I feel Like this Game could be used more as a Prototype for another game,
Im not sure how much time you were able to spend on this game because in the authors notes it says "Construct 3 JAM" so I'm going to review this assuming its not been rushed.

First off:Gorgeous Character Design its amazing that they Blend in with the Background yet pop out, props to you on that.
Second:the controls feel weirdly stiff yet slippery, i know that good controls are really hard to get down, i see that CastleVainia was an inspiration but, that game was built around those clunky controls and hardly had areas where you had to jump alot. It does feel good to hit things though.
Third:There is just alot of dead space, you might have been building up drama for whats going to be next but, the music gets in the way of that. All of the emptiness at first made me think this was a .exe game.

This could be an excellent game it just needs Structure, Good level design,
(and in my opinion) Less story.
Keep doing what your doing and ill be sure to look at what you do in the future

Yipcks responds:

Thank you so much for this man!

I'll make some level design studies when possible.

I'm not currently workin on any other game, because I'm focusing on my animation for now, but I will certainly make another game in the future.