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Reviews for "Deluded Hero"

nice sound, bugy first a long walking withlut enemies, then enimes nonstop then a jump and run and then a boss who fucks one up and one cant even defend or dodge it good enough because the sword of that dude has twice the hitbox as on has and 5 times more health and shoots blue electirc things at one. first i thought you wanted it to be like that, so that it makes sens with the story, but i played this game now 4 times and i swear i only was able to hit that dude 5 times (that was the best attempt). So you actually want us to beat that dude... Dodging is not possible because of the 3 stones which are meant to be my dodige options but as long as my jump movemnt and speed is this fast i cant dodge. also sometimes at randome one will get shot randomly from a electric arrow.

Yipcks responds:

Thanks for your feedback!

Yeah, the game is quite buggy as it is right now.

I really wanted to have a dodge feature and some extra powers for the player, but I ran out of events to use.

About the difficulty, I wanted it to be hard, but I guess it became too hard because I didn't have time to playtest it.

It's possible to beat the game, but very challenging, expecially because there is no checkpoint when you die at the boss fight.

Stylistically speaking, I love this game, but there's no way I'm doing it without checkpoints. Otherwise, I would've loved to play it all the way through.

Yipcks responds:

Thanks for playing my game sir!

I understand, the lack of checkpoints is the main factor that killed my game.

Always feel free to comment your opnion about my content!

Not bad for your first time.
Although, let's admit it, you totally ripped off Castlevania's castle entrance (from SOTN, AOS, HOD) with the most parts of your castle level. But the tiles are certainly drawn by you, you have my respect for that.
Now, let's get to the bad parts:
1.Enemies: That endless spam is waaay too cheap. Give them real AI, make them wander the room and/or follow the player, give them attacks.
2.Speaking of attacks - add a few for the player. That one swing is just booooooring. Make combos, different attacks, etc. But, I must commend ya, you have made an attack for each position, that means you do know what you are doing.
3.Boss. Let's be honest: Dumb, Bland'n'Boring. He lacks any real AI, although he does have some semblance of one. Give him cool attacks, make him more threatining to a player, make him at least somewhat smart!
4.Story - overdone way too many times already. It needs progression, twists. Or you just need to stop beating the dead horse of "we are the bad guy" story. It's your choise, really.
Summary:
Make some real battle system, for both Player and enemies!
Make some more story!
Make more gameplay mechanics and variety! Whether that would be enemies, stages, stage hazards, or just visuals!

Have a good day man, you've earned it.

Yipcks responds:

Hey, very good tips sir, I'll certainly use thos in a futurw project.

Thanks for playing my game and for the great advises!

It was.. fine. But jesus christ, the spam of monsters man. And the knockback. The story is good, but sometimes I've gotten to far place, but one damn hit, and I'm sent back a long while.

The music is amazing, but no checkpoints and the first boss leaves you no room at all to attack even once?