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Reviews for "Eggys Big Adventure"

Pretty good!

Sweet platformer! I know this is an odd comparison, but the atmosphere reminds me of that "Mario Forever" fan-game, even though it's suppose to be similar to a Mario game. Good job!

EggysGames responds:

I have not played mario forever but Ill have a look at it. thankyou though I'm glad you liked it.

I played this back on mobile and was impressed with the overall smoothness and playability of the game. There are some minor flaws of course - reused graphics, and some weird physics when standing on moving platforms - but for the most part the game feels comfortable. While it's good that the game is simple (as the controls on mobile really don't lend themselves to complexity) I would have liked to see a bit more environmental variety - perhaps different kinds of enemies, or platforms that offered more than the basic Unity physics prefabs.

Most of the issues dealing with actual enjoyability stem from level design. A lot of the difficulty is concentrated in the earlier levels, and while you can usually skip particularly hard levels and farm eggs elsewhere, it's still weird that the second half of the game (and bosses) are comparatively easy, especially when the bubble level is downright brutal (and frustrating, since it's so easy to slip off of them.) It would have made sense to make all of the levels somewhat easy, but for the eggs to be put in especially difficult places. On that note, it would have also been nice for collecting all eggs in a level to provide something, even if it were only cosmetic such as player skins.

Overall my biggest disappointment here is that the game feels like a very generic platformer, even though I've known you to come up with some really outstanding original concepts such as Nodes, Draw Play, and Battle Fish. Battle Fish in particular strikes me as a game that could be outstanding on mobile, given its simple control scheme as well as how much more enjoyable it would be in a less laggy platform such as Unity.

EggysGames responds:

Thank you Kwing. You are correct I didn't space out the difficulty on the levels as well as I should have unfortunately. I didn't feel it was that generic, since I havn't made anything with physics like this before.

Thanks for the review.

Nice game! Everything works great and the concept is awesome but.. it's just something personal but it feels weird not being able to double jump since I am so used to it and almost every game has that feature, so yeah just wanted to say that and I do not know if anyone else feels the same but overall good game :D

EggysGames responds:

Thanks! Ah yes double jump, definitely can be great in a lot of games. I feel it may have made the game a tad too easy with double jump in this game though.

Good game

So unnecessarily I found this flash by random chice but I must say it was a pretty good find as it was an entertaining and flashy game, now I still think there could be some more work in other places, and I will ofcourse elaborate more on that in abit, But in moderation it could use a few things here and there giving it that extra push it needs to be even better then it is. Ok so the game itself was really fun And I didnt really know how to start it or play it atfirst but got the hang of it, its a pretty deep game too and I had fun playing and reviewing it, you should ad some medals to this game those would work well in a game like this.

~~THINGS TO IMPROVE ON~~
you should ad some medals to this game those would work well in a game like this

~X~

EggysGames responds:

I used to use Flash to make my games, and this is my first game in Unity so I had not tested the medal system in it, but I will probably get around to doing that and adding them later.

Thanks for the review I'm glad you enjoyed it!