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Reviews for "Madness: Nevada Hotline"

It's… "meh". Everything is too slow for a game associated with both Hotline Miami and Madness Combat, and it's really not visually appealing. It's not nervous, it's not brutal, it's not graphic, the level design is poor… Rooms are big and empty, the characters are too small on the screen, the weapon pick up system, as well as the health and ammo system are really not dynamic and lame, the music doesn't fit the pace of the game…
Associating this game with masterpieces of brutal, dynamic game design and animation really is dishonest, you should know what people love about Hotline Miami and Madness Combat, and this game have none of it.

Sound design is flat or laughable. Guns sound like pea shooters and the sound of bullets hitting the wall is downright laughable. Slow paced game, with not a lot of variety.

Very boring.

At first glimpse, I thought: "Holy Krinkels' 2d Cock, FUCKIN' FINALLY!"
After playing like, for a minute, the only sound I could make was just "meh".
Way to be a buzzkill, lad. I was expecting IMPROVEMENTS since "Will it Slice", but instead you've gone downhill.
But, TBH, if you could made this a bit, you know, FASTER, like in the actual Hotline Miami or Madness Combat, and with a bit more variety to weapons(make Shotgun shoot differently from the Pistol, damn it!) this could be a pretty decent game. Despite the crappy, 2004-like graphics, nevermind the fact what Hank's Head has NORMAL HUMAN PEACHY SKIN for some reason, instead of the typicall MC bright hue of gray, or his mask's Black.
Half a star added for the music, it was actually pretty good and fitting.

io3creations responds:

My current Flash game engine can't handle the Hotline Miami type gameplay and don't have time to update it. But the Unity one will! That game'll have a better resemblance to Hotline Miami . ;)

As for the sking color, I changed it due to visibility reasons.

Just bruh its terrible