Should definitely be worth more than 5 minutes of playtime.
A nicely crafted game that, despite being in a point and click catgory, is actually a decent shoot em up with mechanics that remind me a small bit of GunBlood. I feel like its short size holds it back tremendously. The story is passable and, while i greatly appreciate the attempt, it's simply impossible to both develop and sympathize with a lead character in a grand total of one incredibly short exposition scene, five short duels, two of which aren't really relevant, and one cutscene that seemed rushed out. I didn't find much redemption in the story, but rather a downfall, that again, wasn't exposed very clear, because of size constraints. With some more build-up, the final encounter would've looked much more intimidating. Though i gotta say that the enemies looked quite original and harmonious with the backgrounds, which are also nifty and feature a great deal of detail, and that almost makes you forget about the lack of any difference and distinctness in the duels (except for the fourth one i guess).
The art is very good. Again, the final guy really did look like a boss and your doom. The music... i guess it does the job, but is somewhat forgettable. The artSTYLE though tries to mix some classical western shenanigans with machinegns, arm cannons, samurais and death incarnates, and kinda isn't clear, despite being badass. Also, it's somewhat sad that the objects with which you can interact during duels are barren, and you can't interact with them after said duels. Wish they played some more role in both exposition and gameplay. Also, Testament of a Gnslinger was a great read and a good extra.
Overall, it's an OK game for what its worth that could be much more. It doesn't feel like a game, but rather a demo for a project that could work given a bit more time and polish. 4/5, 6/10.