00:00
00:00
Newgrounds Background Image Theme

kazukino55 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "XCVB ++"

The controls took a LONG time to figure out. Like, a really long time. When the rotating levels started that of course increased the difficulty. It was annoying at some points where, because of the rotation, your square is off the playing screen you have to go blindly. The rotating and shaking destroyed me. It made me feel ill. I hate you. I felt like the malevolent levels were rather easy in comparison to earlier levels. I did beat the game so you said you would love me forever. You might find this to be a one sided love. Cheers.

makehimanoffer responds:

wait, was the character off the playing screen for you did you say? that shouldn't happen. hmmmmm. can you PM me details on what the issue was pls? and if you can remember the levels in particular.

I could not find Markepliers Lets Play to this, maybe you could send me a link? I would realy like to see him play this.^^
That part aside I gave your game some time.
It was challenging enough to make me want to beat it and i did, even though its not my kind of game (mainly because i dont like these small gaps to squeeze through xD).
Imho your game had a realy good length espacialy since making more levels would be extremely easy you stopped before the simple gameplay could feel boring.
I realy liked the music and the simple style, my guess would be that you are no fancy artist or the like and so you maked something good out of your limited ressources. (Of course i could be completly wrong with that :p)
I have to admit that i realy wanted to stop playing for a moment when the levels started shaking that seemed to be a realy strange decision and atleast for me it had a negative effect on the experience as a whole, maybe you had some testers and most of them didnt think that way? If not maybe ask your friends what they think about it and if i am right try something else... or dont its of course your decision.
All in all i liked your game and the music provided by your friend and i hope we see each other again in your next frontpage game, have a good one.
And of course im sorry for my bad english (mainly punctuation).

makehimanoffer responds:

If you look up XCVB markiplier on YouTube it should come up for you.

Yeah, made this game 3 years ago in 2 days. Updated the art, added tweening colors and made it less seizure inducing.

It's good, but they're all the same levels from the original game, I would've liked an actual improvement of the game not just graphically.

makehimanoffer responds:

Absolutely agree.

So..... basically what happened was.

I got help from a friend to make this awesome color wheel thing for the background image which was absolutely sexy as anything.

but.... the way I mapped out the levels and coded them was not very scalable at all.

The overall hope was to be able to make the way I created levels scalable, but because the game started as a jam game I did things in a really hacky way. and all the start goals and end goals are hardcoded into the level class for the various levels. And also each level map asset for tiling and background image is also hardcoded.

And in order to make it more easily handleable I would have to work on creating an extra tileset which would be the same size as the overall map JUST for the start and finish tiles.

and then include them all in a global JSON string somewhere to be loaded at the right time.

And then with the malevolent levels things became even trickier.

I had this really cool idea of making the level creation as easy as possible, but it all went to the wayside.
so the original mapping is easy, but you've got to hardcode the start and end points.

and then I lost the tiling config I had setup and couldn't find it on my computer.

maybe someday I'll make some new levels on this.

BUT, I did add level selection, save games and some other stuff. but obviously could have tried harder.

the original sequel to XCVB was supposed to be SUPER XCVB. but since this wasn't really a sequel and wasn't really the same as the first game and was a major enough update I called it ++.

At first, I thought you were just joking with how hard it was. I mean, it seems like an easy game. I guess it's just because the graphics don't have much detail. Boy, was I wrong! I was mostly perplexed at how it wouldn't stop going forward.

It seemed hard enough already. I got a couple of medals so that's good enough for me. I'll give it credit for at least being creative. Is this thing a key? I guess it was just shaped like that to tell you the direction.

makehimanoffer responds:

it's a key yes. there was this thing where you were supposed to be opening doors. when you finished the level essentially

It's a very strange game. Playing it is like dropping some acid and fucking around with a Commodore 64. It's okay, but it definitely takes time to master. When you can get the controls down, it's okay. The music is great though. Muito bem!

makehimanoffer responds:

that's fairly accurate description :) . the dude who did the music is an australian chiptune artist. pretty good. nice guy.