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Reviews for "Idle Sword"

TLDR version: I really like this game and its potential. I have some suggestions because I really like this element that the Author does extremely well :D

I have no idea if this is a genre in itself but this "micro-managing gear" thing is really appealing.
I've been idling this game more or less constantly for the past 2-3 days. My dudes are all around level 150 with one reset. Auto raid was a great addition to fix some problems this game has.
First off, bugs, glitches and likewise:
The players sometimes get stuck on corners, in narrow halls and under a wall when the other 3 ran towards the top of the map.
Loot sometimes get stuck on the map and carrying over through floors.
And finally I have too much gold. When I pick up gold I lose gold. When I sell items I lose gold. When I click to buy the outside I dont have enough gold. I cannot complete a reset.... This is pretty annoying since it's a full reset to fix it. I have about 80k gold and decreasing by around 70G per item.

I have some suggestions that I think would enhance the best of this game and remove what holds the game back from its true potential.
1. Remove the clicking component and gold. Gold is only for clicking from what I know) and clicking is either too valuable or too useless to be consistent.
2. Remove the flashing screens and the combat cam. When you hit speed around 10 you cant follow the combat and everything is flashing red. A full view of the dungeon floor but only vision around the heroes would be cool.
3. Improve the AI. Instead of the rings that gives certain combat profiles just improve the AI for that class. Make the heroes go in group and be sure to kill closest enemy first or something like that. I've seen my warrior run past 3 others to hit the furthest behind....
4. Normalize speed. From what I've seen it looks like hero level increases speed. This pretty nice since to get higher level gear you have to get higher floor level. And if you have to fight 30 floors you dont want to spend too much time fighting trash. If boots were the only speed granting item it would make more sense. Instead of slowly hitting 10 maybe give different speeds to different class but make many different boots so you can customize.
5. Auto-store highest item level of a certain type. Again if you have to fight through 30 floors you dont want to be sitting selling items every 5 floors slowing your progress even more. Perhaps you only got one better item per raid.
6. Remove some consumables like the teleport orb and floor skip. Make potions limited. Like 2 full heal, 2 half heal and one resurrect so they dont clutter your stash but still refill them as rare drop. Also keybindings would be nice.
7. Slow the game down with having bosses, storyline for getting better.
8. Items with better stats. Too easily you get some pretty awesome gear. When that happens you just farm to get better stats on it.
9. Make sure that those pesky red dragons dont permastun your warrior because there are 5 of them shooting..... :(

Now you have a DnD style game.
This is what I think you've completed very well in this game. Your mechanics are solid. Your items are clearly defined and feels unique. The heroes can easily change from one build to another by changing weapon and rings. The heroes support each other's weakness and strengths.
The game is great and has a lot of potential :D
Also I'm fairly impressed with your quick fix of the heal exploit. You rolled it out within 3 hours of the comment ;)
Thank you.

laFunk responds:

Thanks for that well thought feedback! Tomorrow night I'll release a new version fixing some of the issues; the most important change will be a system to combine items (and spend gold); hopefully I can improve the AI too. Other of your proposed changes are a bit out of scope (like bosses, sorry :( ), but yeah if the game keeps getting played I'll probably update again in the future. Fun thing: The game initially was called Dungeons & Idlers, I was thinking on DnD making it :) Cheers!

This game is great and I love your commitment to improving it, The only thing gripe I have is that when I leave the tab this game is in it pauses. Also I would really like to see something to work towards, some kind of reward for killing the boss and maybe something to carry over to the next reset based on what you have achieved in you're current run other than improving click damage.

Other then that I love the game and can't wait to see it after you've tinkered with it a bit more.

laFunk responds:

Appreciated! About the tab pausing thing, you can try to open the game in a new window. And now with the Soulbound items you got something to work on!
I'm thinking on adding a true definitive ending, let's see!
Thanks for the feedback

After the mirror thing, things got buggy. the combinator doesnt work, there are items stuck in areas i cant delete

I have to say that I really love this game so far! The soundtrack is literally blowing my mind!

Great game! Not sure what EFernando meant about wishing the game had more levels? I'm on reset level 17. I have been to level 162 on a Draco run, level 205 on a Dragon's nest run, and level 119 on a Boss Rush run so I guess there are plenty of levels! I'm pretty sure the game is designed so there is no finite limit to the levels you can achieve.

laFunk responds:

Probably he means more dungeons :)
I'm using this response to let you all know I'm making Idle Sword 2! It will have much more content (equipment, items, dungeons, heroes... everything!) and many new features based on your suggestions and more.
Check my twitter (@lafunkhh) for sneak peaks on what I'm currently working on!
Thanks for all the feedback doods!