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Reviews for "Idle Sword"

You get 3.5 stars for several reasons. The game is good. It still needs some polish on ease of play and more things to spend money on.
However the PRIMARY reason for 3.5 stars instead of 5 is you need to give credit to your inspiration. The tiles and layout of the game are 100% Dungeon Crawl: Stone Soup. Your game is great but please be sure to show people that there is a very LARGE roguelike out there that uses the same tileset and is active instead of idle. It won't detract from your game and it will inspire others to play DC:SS as you obviously have.

Keep up the good work and thanks for making this game!

laFunk responds:

You are absolutely right (well 99% right: I haven't played DC:SS yet :O), I've updated the description so people know where the tileset come from ^_^
It's a pleasure, cheers!

Great game, not just another "Idle" title, actually has interaction. Absolutely in love.

Combine flail with everything for cheap wins

This Game is Amazing I just love it not many games are like this and I never even rate for most games but this Deserves A Definite 5 Stars I love that its an idle Game too Need a sequeal!!! (idk how to spell sequel)

laFunk responds:

Thanks! I'm already planning the sequeaaaal, there's a couple things I want to change (ranged combat specially), it's gonna be so cool ^_^

I've been playing this game for far too long, lol. It's addicting! A lot the aspects of this game caught me off guard since I didn't expect a clicker game to ever be mashed into actual dungeon crawler. The game isn't just presenting you a new image for each stages as opposed to other so-clled clicker RPGS. You actually get to set yourself up for success and not worry about how fast you need to click to ever get anywhere.
The loot system and the combining system are both a lot of fun. I won't lie, I really dislike the fact that the game mashes unpronounceable names when combining. But every now and then I get a good laugh from the results. Resetting the game is also extremely rewarding and very helpful when you're trying to maximize your characters' statistics or even just have a player focus on one aspect. That last part is thanks to the looting and combination system.
In all it's glory there are a few things I sincerely don't like. The Death Lich has 100% Life Steal and sacrifices one of your characters in order to bring forth a bunch of minions. That's dandy. In 4 VS one scenario. However, it becomes nearly impossible to get past any room in Boss Rush mode if there are two Death Liches present. They'll wipe out your entire team by sacrificing them all in about 45 seconds (if they can hold up a good fight). Necro's ring only really helps for two players (revival every 15 seconds) until I run out of Ressurects. I then slowly get wiped out on the 2nd floor of Boss Rush because I have to wade thru an ocean of death piles, bones, corpses, more enemies just because the Death Lich won't stop being a bully.
The same sometimes happens in Draco's Lair where at the 5th or 6th floor you're completely overwhelmed by monsters that attack 6 to 9 times in a second. But it doesn't end there. The next floor is always exponentially more difficult. The next floor would present red dragons doing the same from two rooms away and then alerting the other 40 enemies on the same floor, totally wiping out your party. I often go back to headquarters with no rewards. Maybe a shield and an armor. They'll definitely give you more runes so they can keep mocking you.
Lastly, Draco's Lair really confuses me. This dungeon is exponentially more difficult than Dragon Nest. Why does that happen?
Anyways, I give this 4.5 stars. I know beating every single part of the game is mathematically possible. I know I complained and used some superlatives that exaggerate some aspects of the game. BUT THEM GOD DAMNED DEATH LICHES HAVE GOT TO STOP INSTA-KILLING EVERYTHING.