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Reviews for "Idle Sword"

I liked it, but there is few things to balance out, firstly warrior runing away lose a lot of hif fighting potential, because bows attack all time he run like chicken without head (and no item making him to do that) and in that its better to give him ranged weapon than him being tank
Other things, small bar with show how long till skill can be used (necro ress etc)
Visible level of weapons and automatic sorting to highest lvl (small number in lower corner would be enough).
Healing ring change to 20% per 4 s not 200 hp its like nothing after few levels.
Some statistic would be nice like average damage dealt/taken in 2 mins time
More items and especially profession rings its great idea :D (like potion drinker ring: automatically gulp potion if lower than 20% hp) Mages staffs,debuffs etc etc more content for sure is only good thing.
Sometimes item with too long name don't show level
Space between level and number because L and 1 looks confusing so close to each other
Not everything levels up, not sure if intentional or not.

Overall fresh breath of idles, looking for some update :)

laFunk responds:

I like that potion drinker ring! Nice suggestions, I'm taking note ^_^

i really really love it.
some times when the party members get too far from each other i cant see where r the monsters and cant clic on them.
its just a observation. its a really cool game. its one of the best i see in NG ;)

DAMN AWESOME GAME!
maybe you could put some more uses to money...

laFunk responds:

Check the new combinator! Let's see what OP stuff you make ^_^

I finished the game at 3 in the morning. I have to say, awesome concept and great learning curve. I especially love the way you incorporated dungeon brawling with micro-management, and still managed to pull it off. Most important of all - it was loads of fun.

I don't know about replayability though, which probably means you're going to have to come up with a sequel soon. I would love to help with the art in anyway I can. Just remember, don't put in too many things at once or you might lose the core essence of the game which makes it so unique.

-John Chhana

laFunk responds:

Heya! Did you use the mirror at the end?? There's plenty of replayability there :) I'll surely make a sequel, it's gonna be super awesome! Thanks!

love this game have been playing it none stop but it does need some improvements like first balancing out gameplay once you do your first reset grinding to be back up feels like soooo much a chore im not saying it should be easier just more balanced i had to leave my game running for a week just to get the amount of money to combine some good gear. also things like a targeting system would help so you can make your characters centralize on one enemy. Also you should be able to click on items to pick them up.