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Reviews for "A Matter of Caos: Episode 3"

I would give 5 stars, but texts needs some improvement. Without proper quote marks, it becomes really confusing to read. Its hard to know when Gilbert is talking to himself or addressing another person with his words.

Quotation marks at the beginning and end of *spoken* sentences would be really appreciated!

ExperaGameStudio responds:

This is a problem with the Unity WebGL compiler that we forgot to adjust. The problem does not exist with the Unity Web Player. We'll fix it ASAP.

Anyway thank you for the feedback and keep having fun! :)

Love the game so far, and I'm not gonna say much more, as most of what I'd like to say (and the reasons why I didn't give it 5 stars) were addressed in earlier versions.

Some minor suggestions, though:
1. In the sequence with Mentzen and his goons, I feel that a few more "checkpoints" would've made it less frustrating. While the lack of checkpoints make the player feel more inclined to make the right choices, it also makes the sequence more annoying than interesting, especially when you put really stupid choices that some just can't resist choosing (e.g. begging for mercy, praying).

2. I don't think the game ever gives a clear reason as to why you can't confront Mobbett's father. Not much of an issue, but I really wanted to figure out why he was at the Manzaran.

This last one is quite a bit more major than the other ones I've mentioned, and maybe it's just me, judging by the fact that no one else mentioned this. However, I feel this should be addressed just in case.
In both Firefox and Chrome, any attempt to load this game or A Matter of Chaos 2 would often result in something like "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.". Keep in mind that this is even when I have nothing else open. The one time I actually got A Matter of Chaos: Episode 3 to work was when I was on Kongregate, but that may be irrelevant, as I only made one attempt.
Anyways, as I said: no one else seems to have had this issue, so you should be okay. I just felt the need to address it just in case.

ExperaGameStudio responds:

Thank you for your feedback!

About your suggestions:
1 - It's a criticism that some players had for this episodes. We decided to make this fight more difficutl because the episode itself is pretty linear. But we understand that it could be frustating and we're probably going to add some checkpoints in a future version of the game.
2- Mr. Gilbert cannot expose himself inside the dungeons. Anyway if you want to know more about him just send us a PM and we're happy to aswer your questions! :)

About the problem with the browser we're trying to understand what could be the problem. It is surely a problem related with the WebGL version of the game: the Unity compiler for the HTML 5 version is still in a preview version and it could have some issues.
You are able to play the game on Kongregate because here there is only the Unity Web Player version, but Newgrounds does not permit anymore to upload this version.

Anyway we're happy that you managed to play it! :)

Great, as the episodes so far. I copy the error mentioned before with the "browser could not allocate .." error. Also, the music stopped. Worse, text messages on failing interactions between items (and/or screen) vanish within fractions of seconds. And lately, the save option or rather the continue option does not work for me on win7, Firefox 42.0. About the tedious fight scene, be encouraged to use pen and paper as in the early text adventures. I know, it breaks the point & click experience totally, but you will enjoy it (rather than outrage).

ExperaGameStudio responds:

Hello and thank you! The error "browser could not allocate..." it's a problem of the WebGL version of the game: often it will work after closing and reopening the browser or rebooting the system.

The failing interaction vanish immediatly when you move the mouse: we know it's a little bit uncomfortable and in fact we changed it in our other games. :)

For the save/continue options not working it's a strange error: if you're playing with Firefox your're probably using the Unity Web Player version of the game and maybe it could be some restrictive browser options that prevents the unity plugin to read and write data.

It was amazing! The solutions of the puzzles were very logical. Even at some points I felt like I was inside an action movie :) I agree that the final fight was kind of repetitive (since I had to start from the very beginning every time I failed). However, the sequence of steps still were quite logical. I would suggest you put a checkpoint in the middle of the fight in order not to repeat all over again. Lastly, I would like to point out that you made some grammar mistakes. I am either a native English speaker, so I do not really see it as a big problem, it is just to let you know.

Overall, great job and please keep making such immersive games!!!

ExperaGameStudio responds:

Thank you so much! Your feedback is wonderful, you made us happy :D
About the final fight, we are now well aware of its problems, and you're totally right. Right now, we're developing a remastered edition for AMOC; there, we fixed the fight, giving it checkpoints, just as you suggest :)
About the grammar mistakes, that's another thing we know far too well :( We tried our best, but none of us are native English speaker, and this game's dialogues are pretty much a novel; for the remastered edition, however, we'll look for professional proof-reader, so... le'ts hope it could work! :)

Thank you again for such a great support, we're trying hard to make good videogames, and we won't stop working on our flaws EVER! :) Have a GREAT day and keep having fun!

I don't like the design of this series. The general interface of navigation and interaction.

But it seems polished and its nature (the bit I don't like) eliminates pixel hunting.

Not sure if I'm supposed to rate it based on how much I like it or how good of a game I think it is.

I'll average and you'll be grateful for what you get.

ExperaGameStudio responds:

Thank you for your feedback. This is our first game (or, if you prefer, the third part of our first game) and we're improving our graphics and development skills day by day!

We hope you will like our next games more! Cheers and keep having fun! :)