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Reviews for "An Apple A Day"

loved the art, because it was made all in one weekend, but I can't say the bugs in the game are another challenge in order to get a high score lol xD

I enjoyed it but I kept killing myself. The hardest part was not killing myself.

Good fun!

Love the art, polished as always, Ajay. Having to avoid your own weapons made for an interesting and unexpected challenge. And the reflex hammers as tomahawks... brilliant :)

I realize this is an LD48 game, so I understand these things were probably due to time constants. However, a few observations. It would be great if the flying docs had some sort of battle cry as a warning. They often come from off screen and are a bitch to avoid. Would love to see the camera lead the hero more. The camera is especially tricky running left as it seems to be setup for more of a Mario style game where you'd run right most of the time and thus favor enemies coming from the left. Might be nice to for enemy spawns to make a small noise to announce themselves as well, could be funny or just a grumble. Just something to let you know there's a new enemy to smash. I found myself flinging apples off screen in hopes I'd hit someone.

Overall, I enjoy it quite a bit. For 48 hours you packed quite a bit of interesting stuff in here. Nice work.

Fun and simple! mouse osition makes me throw apple wrong way though and i lost. it was fun

Pretty good, the controls are solid and the gameplay is nice, but I noticed that if you collect a lot of extra lives you can't lose, like you physically cannot end the game to submit your score, there either needs to be a button to end the game or a show of how many live you have, beyond the original three of course.