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Reviews for "Proxy"

Well this was a clever idea for a game, one where you observe for a change rather than get somewhere by taking action. The dialog is rich and riddled with information, the pixel graphics are nice; the ideas pretty innovative! Least I've never played anything like this before. I got to the end, chose my victim though and... nothing happens? Wrong 'victim' or is that the bug you speak of above? Guess I might need to clear my cache... enjoyed the game though, it bodes for replayability too if you don't get it right the first time... which I suppose I didn't. Fast forward feature was a useful addition! Nice work!

-cd-

Sonoshee responds:

Hahah thankiiiies for loving the game.
Well, all this interest even if you didn't get to see the ending ? I might wanna suggest to replay it if you have time later, I'm sure you're gonna love the ending ( the good one).
And I'm sorry about that bug, I don't know why is it still showing up >.<
Clearing the cache would probably solve it, so try it out some time later.

(WARNING, THIS REVIEW IS VERRY LONG AND SPOILER HEAVY )
A verry interesting idea, though I feel it could have been worked out better gameplay wise ( Story-wise as well, though I feel the two are two are interweaved enough to mean the same thing in this case ). I’ve done my best to give constructive criticism, please don’t be discouraged by the wall of text

I'm gunna start with some negative pointers. One, it was a bit too easy. Ending Jordy's dialogue with "My dear friends" gave it away right at the start and evidence only piles up after that. Have him have some good counterpoints, just shrugging the situation off with “I guess your dear to me” doesn’t take away any suspicion. Two, you could have used your environment better. I know, it’s a small elevator, there’s not much to work around with. However, small environmental clues could have been more widely used ( Or say, the elevator gets more damaged as time goes on ). It gives the player new information to work with, and makes the puzzle more interesting rather than just discerning clues from dialogue. What little environmental clues there were, came far too late. Third, the dialogue itself. Its written decently enough, but I have one glaring issue with it. Though it could have been another hint, some characters and with that especialy Jordy, use solid logic to try and solve the case. However, they leave out of the equation that all off this is the work of a supernatural being. That means, none of the murders per se have to follow conventional means. You used this to hide the killer ( by having him kill himself, confused me for a bit, good plot-twist. I’ll get back on that in my positive points ), but that’s all I saw that gave . They also are very overly hostile, and go at each other in this situation right away. There's no one who panic's or in any way is strongly repulsed emotionally or morally at the whole ordeal ( I almost chuckled that the Detective shrugged off his lost limb after three lines of dialogue, ah well I'm letting that slide ). It’s good to have people throw the player off by making accusations, but this shouldn’t be the only way they interact with each other it also ties in with my last negative pointer: the characters gave away hints too easily. Yes, to make it more believable it’s good to have the individual characters figure out some stuff on their own ( Like how Jordy was basically parroting Proxy ) But almost every hint was also mentioned by a character. You shouldn’t be afraid to complicate the situation, or have something that can be easily missed by the player, it’s what makes and breaks these kinds of games.

Now then, positive pointers: The overall setting/idea to begin with. I’ve seen this setting before, but that doesn’t take away that I liked how you built a game around the idea of a supernatural killer being beaten out by deductive reasoning. If you bring more contrast between figuring things out detective style, and wrapping your head around the unknown ( by adding in more unexplainable things, or using settings where normal reasoning won’t apply ) this game can become infinitely more interesting. Now, the music is fitting, but it’s a bit barebones. It’s not overly spectacular, but it does its job fine enough. Experiment a bit with this too, then this can really become a plus-point ( build more tension by using the music to your advantage ). Third, the conclusion. Though I had expected a thing like this, I still appreciate you being able to decide who you kill. Making separate endings for that choice was good too, but it leaves a few things to be desired. First being, you can’t target yourself ( would have been interesting, not having this option assured me off who to shoot ) Second, the decision is a set moment at the end of the game. If the gun had been an intractable object during the entire game, it would have been more interesting as a result. It could have been used for rewarding a resolute decision for those who thought they had the mystery figured out from the start, and thus saving more people in the process You could try things like making multiple endings ranging from good to bad, depending on how many people you saved. Or by giving you longer dialogue with Proxy depending on how quickly you fingered him out. I can picture a pissed proxy because the player shot him as soon as the game started XD. Either way, it’s still a good thing in the long run.

There are more points, but these are the most forthcoming positive and negative aspects. I hope this review is off help to you, and I’m interested to see what you do regarding your next project ( Maybe giving the idea behind Proxy some more thought, and developing a game with more features out of it ) Either way, I enjoyed this game. I feel that even with its issues, it did more things right then it did wrong, and as such it deserves a decent score.

Sonoshee responds:

Oh my god Stevrovich I've never enjoyed reading a bunch of words as much as I did tonight, like seriously you pictured the whole idea on a wall of text, really priceless to read.
You also told me about some stuff I did not think I could add to the game, one of which the ability to shoot from the start and the pissed off Proxy xp . hats off dude, this is the review I was waiting for.

I do realize that this game has a lot of downsides when it comes to interactivity. I want you to understand that I made it in a month in order for me to get used to Unity. I knew I had to add much more interactivity, but I decided to make it as simplest as ever and nullifying the ability to interact in order to complete it in a single month.
Luckily, the plot reveals and twists made it possible for someone to play it without getting bored ( throughout the first try, at least).

Other reviewers including you said that it was too easy, well, the ease factor does heavily depend on the player. Read other reviews and you'll realize that most others were struggling to find the real culprit even after the second try.
I wanted to make it harder ( like adding the ability to suicide, excluding the parotting, making another character equally suspect...), but I did not want to take the risk of putting players down. Players would easily drop the game after the third failed try, that's something I'd do myself.
So again, if you won the game from the first or second try, the one who contributed in this achievement is mostly you, not the fact that the game is easy.

Since you were talking about the ability to add a sequel, well, I don't think I will be working on the same setting; I have psychological ideas far better than this, I do have a mind-intriguing concept about a guy who lives in his dreams, I already made the plot, it has pretty decent plot twists here and there, and I plan on giving it as much time as it needs ( unlike Proxy where I decided to put a one-month deadline). But I can't confirm anything now since I want to work on something bright and heavily based on gameplay.

With that said, I'd ask you to look forward for next upcoming projects, I'm sure you're gonna love them since you liked Proxy. And I will surely send them to you so that you give me your reviews.

Thank you again,

Sonoshee.

While to game itself was all right, I felt it was a bit too easy to solve. The dialog and plot was a bit corny, though.

I love these sort of mystery games, they're always interesting. neat idea, reminds me of that handshake murder game i played in grade school :P I know how challenging making a game can be but i wish there was more of a decision process in deciding who the murderer was... i mean the clue was subtle, but i wish you could interact with the suspects better, like trying to solve the murder a bit earlier on. although i do realise the importance of all the dialogue.

Overall, I'm glad I played it, twas very entertaining however short. fun animation and intriguing premise. would you consider expanding this into a sequel? I mean it would give you a chance to expand on this while possibly making it more complex and interactive. well fun game, Thanks!

Sonoshee responds:

Haha well thanks to you not to me actually !
Yes you're right about the lack of interactivity, and now that you said it I might wanna make a sequel to this with much more plot in it and interactivity.
Thank you artisan !

No ending. I just clicked on the person, I wanted to shoot, and then it have returned to the previous state of animation(right before shooting, but without dialog) and looped with no continue. Even the fast forwarding didnt help. Overall the game was boring. Reminds of that shitty movie called "Devil". (same story, almost the same victims and deaths, (the same killer, I believe?) )
Not bad for the first try though. But you have not finished this as a game. And those should be only scraps, kept only to oneself, not a published work. So, no stars, sorry.

Sonoshee responds:

Thank you for the 0 stars. I mean seriously just reading your comment makes me feel like a top-notch developer is talking, but dude you seem like a consumer whatsoever. And keep in mind this is my first released games, and so far most of the feedbacks were positive, so I'm more than happy with it.
And don't be sorry for giving no stars, we all know you're not sorry, you're just doing it out of your sarcasm.
Though I must thank you for pointing out some of the negatives of this game ( one of which being similar to Devil), I will make sure to make better things in the future.