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Reviews for "Infectonator : Survivors"

I also really want to like this game, mostly because I dig the style and I'm a fan of the original.
The graphics and overall presentation is solid, but I just can't get over the fact that you have to right click in order to move the characters.
For some of us wishing to play on laptops, it's a huge pain (literally).
Why not make a WASD or double click option, or something to make this a pleasure to play instead of a turn off?
As others have stated, the lack of food drops are pretty frustrating as well.
Anyway, I realize that this is an alpha demo, so I hope you guys can get these things worked out in time for the full release so all can enjoy.
Other than that, this looks like it has some good potential.

It could be better. and you know it

So the general "No more involuntary advancement" is one of my big concerns. Something else that could benefit the game is a way to locate zombies for the hunt zed missions. Twice I have been stuck for way too long on these missions just circling around looking for the last 1-5 unliving zombies. Increase supply drop rate from searches and fix the hydroponic so that it maybe takes more time to achieve but has a 100% chance to make supplies. Larger click boxes for the characters, or mention in the tutorial that you can click their bar in the top or press 1-4. Longer dying time and it should stop the dying counter once another player begins to revive. Also the idea of the "Girl character" is overplayed. Making the other characters randomly able to be a woman would be a plus, if that's possible. If not making the scientist or cop permanently a woman would also be great.

Overall I really liked this game though. It was a lot of fun but I just wish it had some of the improvements I mentioned above.

I have a lot of issues with this game, which sucks because I love the other Infectonator games. My first issue comes across kind of vain, but I couldn't overlook it. "A scientist, a construction worker, a cop...and a GIRL." Really, 'a girl'? The other characters are named by their occupation, but she is just the girl? That really annoyed me. It stands out majorly and it's the first thing I saw.

My other issues relate to the gameplay (or lack thereof). The major flaw I noticed right off the bat is that the game is supremely picky about exactly when you can click on your survivors, and it's also very snooty about whether or not it will listen to you. It seems mostly content to ignore my input. The extremely limited time you get to plan for the arrival of zombies is ridiculous, made even more so by the clunky, floundering controls. The tutorial gave me what felt like a year, but the next mission I went out on gave me all of 5 seconds. I wrestled so much with simply getting this game to respond to my clicks that my entire party was dead by day two. The frustration of clicking and clicking only to be ignored made this game unplayable.

I'm upset that I can't like this, because I love the idea of it. The mix of gameplay styles is really interesting, and reminds me of State of Decay in a positive way. But the very basic mechanics of the game barely function half the time, and that makes me sad. I would never give you money, even for early access, knowing that this is the product I'd be getting. That's just the honest truth about it.

great concept and features. however, the supply drops are far too stingy. I also strongly dislike how occasionally a selected character will de-select for no reason. difficulty is also too high and is overly randomized. starting the game with not enough easy areas near initial zone isn't terribly sensible.

with some tweaks and balance issues fixed this could be a damn near perfect game.