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Reviews for "Phoenotopia"

A wonderful game !! I can't stop playing with !! But a little help xD Where I found the spear ki?

I can't get past the frogs :(

The game overall was good, i can;t seem to find the chapter 3 door, where is it which room is he talking about

Amazing Game! Love all aspects of it. Plays so well cant get enough! Great Job man Seriously! We are beating the whole game you can come watch us if you guys want to for tips on progressing!

Here is our channel: Youtube(dot)com/TrashKidGaming

Just remove the dot with a period.

I can't tell what you were going for with the attack delay, but it ruined the game.
Let's look at the good stuff;
1. I like the general movement speed and how you make the jump height tie into the level designs really well.
2. The music was beautiful and fit well with each area.
3. The story was gripping and, even though I was getting frustrated, it made me want to continue. Up to a point, that is.
4. Grinding for money crates wasn't completely ridiculous or extensive as far as grinding generally goes.
5. The combination of being able to jump and attack, and making the mid-air swing look like something one would do in mid-air was an impressive touch.
6. Shops had items priced reasonably for their value.
7. NPCs had varying dialogue that was fitting for each one of them and sometimes even funny.

The bad stuff;
1. The attack delay wasn't just annoying or frustrating. There were times when I literally couldn't fight back because she just wouldn't swing the damn thing, so I get pummeled senselessly. For this, I figured if I can't hit anything because I'm waiting on the character, not because of my own hesitation, then I just hate the design and start wanting to yell at the character. It makes game-play not fun. Not to mention that other games which have an attack delay on the ground have a much quicker attack in mid-air, because you don't have time to wait when you're leaping at an enemy.
2. Some of the objectives leave you wandering around. Now, in exploration wandering is ok, but you tried to add searching for which NPC to talk to next into a game that's basically about linear side-scrolling the rest of the time. If I have to stop and go to another page to read something about who I'm supposed to talk to and in what order, it completely destroys the mood of the game and makes it difficult to re-immerse myself. I don't want hand-holding, but a noticeable clue would be great.
3. It could have had more detail, or at least looked more polished. Just making a pixilated game because retro is cool right now doesn't mean that it will make your game cool. This is like blocky ants under a magnifying glass.
4. The enemies. Now, there is nothing wrong with the enemy design.... if they were in a different game with different mechanics. I had been playing this game for three days until I just gave up, because the enemies are just faster than the character. If I can't get through a dungeon because I'm waiting all day for miss pink-hair to swing her hammer, I'm not convinced I can beat a whole boss. I got a quarter way through the sewer level and said, "Fuck it." The guard dogs have too much attack range and move too quickly for a character like this to deal with reasonably, so I quit. I even beat a few screens of them first, but it just wasn't worth it.

Maybe some people enjoy ripping out their hair, but casual gamers do not. We're not all masochists out there.