I, I just don't know.
I don't know how to play it, I don't know what it mean, and I don't know if those first two are obvious.
:^: I really want to get something out of this, but I can't
3/5?
I, I just don't know.
I don't know how to play it, I don't know what it mean, and I don't know if those first two are obvious.
:^: I really want to get something out of this, but I can't
3/5?
I don't care how tired this guy is he shouldn't try and take a nap mid jump.
just frustrating cant pass first level ramp.... you just a few times and he flops to the ground then recharge does nothing.
looks good at the start then the gameplay isn't playable
Near the beginning I wanted to give up, but decided that I couldn't write a decent review if I didn't at least try to finish it. So I tried to finish it. At first it was frustrating as hell, but as I got past more and more obstacles and the sunk cost fallacy set in, it began to feel more like those old 8-bit and 16-bit games with unforgiving difficulty and somewhat-cryptic events. But then I came to the second resting house and saw the 11% connecting thing and dreaded the houses I had to reach before I got to, presumably, 100%. Despite that, I decided to push on maybe for a few more screens. By then I had a system where after each obstacle I had to take a breather so I wouldn't have to recuperate for a few months due to what looked like majorly bad eczema. My patience was wearing thin at this point so I decided to try the medicine, and nope didn't much help. And that's where I decided that I wasn't that much of a masochist.
1 stars for having the balls to submit an experimental game, I guess.
Well i WAS determined that i was going t beat this thing...however looks like that wont be the case... got pretty far (or so i think) made it past several houses but in the end made a jump that stuck me in one of the walls and could not get out... yea not starting over