Procedurally generated mini-tile system where you fight one of 3 types of enemies... I'm not impressed. This feels really, really unfinished in a lot of ways. I generally try to dodge over-extremity when reviewing pieces, but I feel like in this case it is strangely necessary... and for that I'm sorry.
Let's recap what this game actually comprises of:
-No real preloader.
-A 3x5 tile system that randomly produces one of 2 real kinds of blocks: non-hazard and hazard.
-Pixelated art style, this isn't really necessarily bad, but it feels like combined with these other points it feels minimalist.
-A decent music track, but a tad repetitive.
-A high-score table
-3 kinds of enemies
-Questionable mechanics; I step on them I can't hit them but they can hit me. 2 ranged enemies that seem almost identical in actual function. Enemies immune to hazards (but for obvious reasons, this actually makes sense) and generally a one-life-and-die-to-reset system.
Overall, these mechanics feel really underdone since there isn't really a super-powered bulletin point or key feature. I know this was for a contest made with a limited time frame... but unfortunately it still seems like more could have been done. Please don't take this the wrong way, I'm not here to tear this down or drop destructive criticism, but I'd like to think these key points I've mentioned could help you next time you enter a contest like this or generally produce a work. This has proven to be bugless, smooth, and consistent... but the overall product lacks "wow" factor, or at least to me.
5/10, 3/5 ~WCCC