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Reviews for "Superblade"

I wanted to like this game, but I feel as though this game is immensely flawed. For example just walking into an enemy kills you, and you cannot hit in directions. The enemies can walk on hazards, and there's no weapons upgrades or stuff like that.

This game is truly polished, which sort of tricked me into thinking it was really good, but it's lacking some core design to make it truly good.

too hard :/

Gaaaaaayyy RON PAUL 2012!

It's dumb. The very first time I appear with a ninja right in front of me, and he hits me and I died. No idea what just happened. I died so fast, couldn't even tell what the controls were or what to do. Not a good first impression.

Second time, ninja starts far away from me, so I dodge a few times to understand W T F is going on. So you hit him first before he hits you. Okay. Wham, got him. Level 2.

I run next to the ninja and then on top of him and swing. I can't hit them while on the same square. Makes sense if they can't, right? Oh fuck, they can't. RETARDED.

Now the worst part. Ninja-star throwers will hit me every time because when I hit them with a sword, their star still shoots out and kills me too.

So I back away from the computer and take a deep, long breath. I shout to the top of my lungs so that any god or deity out there can hear me: WHY THE FUCK DO PEOPLE MAKE THESE GAMES STILL? WHY HASN'T HUMANITY IMPROVED? IS THIS WHY WE CAN'T HAVE NICE THINGS?! THANKS OBAMA!

This is the downside to the Ludum Dare or whatever the hell it's called.

This is a fun and addicting game. However, the mechanism had to be tweaked a bit to improve it. It's not fair that if both were standing on the same square, if the player were to attack, the opponent is unharmed, but if the opponent attack, the player dies. This is also annoying when the AI decides to stand right one square right above spiked floor.

The above mentioned mechanism also has another side effect, that is when the opponent decide to linger on the bottom square, they are invincible whilst being able to do to the player mortal damage. And when this happens, seriously... It is a huge waste of time since the AI's movement patterns are random, which means that they may stay on the bottom row for an indefinite amount of time.

The Flamethrower/Shotgun ninja has defective attacking animation. His attack showed only a square's worth of range, however it is in fact 2! Not to put into account that it has a very high initial attack speed after moving from square to square. He is in my opinion made too hard to handle.

Competitive yet extremely dull