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Reviews for "Asslevania: SOTB"

great use of castlevania mechanics, though while playing the game, i encountered some bugs that, while not necessarily "game-breaking" per se, did cause the game to be a lot simpler than you probably had intended it to be. a couple of these glitches were;

-being able to throw a cross to the right without a star cost by hitting "R" (usually happened after i [Command+R] reloaded the game)
-(i exploited the hell out of this one without realizing it was a glitch) at some point in the game, i found that i was able to do the "slide jump" whilst mid-air, i got past most of the difficult bits in the game by simply triple-jumping, then doing a slide-jump while still in the air. not sure how i triggered it though

looking forward to this "sequel", should it actually be a thing, and not just a clever jab at the fact that there are dozens of Castlevania games, despite the fact you kill Dracula in practically all of them.

I hate it, if i have to remember people, that there are Gamers in Europe with EUROPEAN Keyboards where the Y and Z keys are swapped...
Just imagine how f*cking annoying it would be for you to use X and Y keys...

Please implement the Y key!!

Except for this, it's a great game

Very enjoyable, but I have no idea how to defeat Dracula's sexy, sexy final form. I get there, then BAM, BAT TO THE FACE!

A funny little game. A bit short if you're any good at that sort of thing. It REALLY should say in the game itself that x and z are your attacks. It's in your text description under author comments but I was really pi$$ed off hitting every key on the keyboard trying to get it to do SOME sort of attack, trying to vanquish those stupid plantman zombies instead of trying to dodge them (and of course there would have been no beating the boss at the end without any attacks even if I had made a pacifist run through the whole game up until then). About that, the final boss was way too easy. Especially after he turned into a giant campy horror naked woman. After the "final transformation" bosses are supposed to get HARDER to deal with, not easier, and it was super-easy. But it was adequate. You make it too hard, and your viewers won't play it or finish it I guess. And I'm not enthusiastic about bothering with the other modes having won it at cupcake level or to try to get any more medals/achievements than the bare minimum I got as a side-effect of winning the game, so it's not really an amazing thing in any case, but it seems to be functional and nothing is worse than a seriously buggy program so I can't give it any less than a 4. I liked how Dracula was on the phone and would have probably rather not have had any sort of violent conflict if the "hero" who burst in on him hadn't been so enthusiastic. I guess all the video game bosses hang out together and go bowling or something.

Somehow I suspect sexualobster's statement at the end that a sequel was already in the making was not true then and even less true now. By the way, are you aware that the tag you have for this is currently "alacard" instead of "alucard" which is dracula backwards properly? Not that I suspect a lot of searches for "alucard" are made either but it's just sloppy.

A game for the ages

This was a game for the ages well it was creative, platformer types are always fun and you made it really fun, Its games like this that really make me enjoy them that much more but regardless I had fun with this game and enjoyed the stylish elements.

~~SUGGESTED IDEAS~~
None needed for this game

~X~