I really enjoyed the first one of these. The second is equally good, if not a bit better. My only complaint would be the flashlight. First, I believe it would help if the flashlight, once made functional, were available to use at any time rather than in specific areas. I say this because some objects are very difficult to see, which I understand is part of the game's difficulty. I would recommend instead making those extraneous objects (such as the notes) hidden more in the environment rather than obscured by darkness. Also, I think that the creepiness factor (as well as visibility) might be improved by a brighter, but more focused flashlight beam that doesn't have such a wide halo of illumination. To leave on a positive note, the crazy woman in the attic was a nice touch.