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Reviews for "Spellsword"

The main appeal of the game really is the story, it really drew me into the game. I wonder who made the storyline, I love all the stories of your games (that I played)!

Anyway, back to the topic, this could be a new genre of RPG itself where there's only engaging storytelling to experience (no complicated stats, monsters, etc.). And people like me (veteran who once played snes RPGs but now too old and busy and tired) would really love to play through this kind of game.

Hyptosis responds:

I appreciate the feedback! Thanks, and yeah, I grew up on the old games this was designed to mimic.

My recommendation:

Kickstart this right now!

In a demo, you should add all aspects of the game so players can see what is the game like. Adding a battle scene is a must, but in overall, musics, gameplay, art and scenario looks fine crafted to me ^^ 4 out of 5 is enough for this game ^^.

Hyptosis responds:

While I understand what you're saying, also if I added all aspects of the game I'd probably be able to finish it from there on without public support. Aside from the terrible reviews people have given me, the player support has been great! Thanks for the help everyone!

Color me interested. Are you planning on adding branching plots? Dialogue choices? Choice between classes--such as those that are magic-based, or centered on stealth or trickery? Heck, alternate starting nations/origins couldn't hurt...as well as the option to play as a male--don't judge.

I can't get past the protagonist's voice. For a child born of ice and steel with blood running hot even when her body freezes over, her normal tone doesn't seem to match. A description like that brings to mind a more down-to-earth tone, as opposed to feathery and nasal, a tone borne from practice with the intent to charm, allure, or otherwise make impression of femininity. It doesn't really sound like the tone of choice for a person who has trained and fought for extended periods of time daily for years in order to become a fearsome warrior. Frankly, she sounds like she is speaking to a lover, potential or otherwise.
I advise that you not only consider a character's backstory as it relates to her normal speaking voice, but also why strive for what made them who they are today. What was it about fighting--and when it comes to it, killing--that appealed to her? What opinion does she hold of the opposite, the "way of the Land"?

And when it comes to her task, it sounds as though the order was intended to be generic. "Find a city"? Where should she go looking? Did her commander just boot her off in a random direction? "Give them one" I understand, very Laconic--basically, "be their champion". Understood that, and all other dialogue, with no problems. While we're there, I assume that when we bring people back to the blue dude--only example available for the issue--that there will be proper dialogue giving introductions, reactions, exposition, etc?

Before anyone addresses it, yes, I understand that this is a demo. I am giving my criticism with that in mind. I merely make suggestions and give advice from my own perspective.

I can see this making a good game once there is a fleshed out story and a combat system in place. Right now though I think you are doing a great job, and I would support the finished product if it gets made.