Color me interested. Are you planning on adding branching plots? Dialogue choices? Choice between classes--such as those that are magic-based, or centered on stealth or trickery? Heck, alternate starting nations/origins couldn't hurt...as well as the option to play as a male--don't judge.
I can't get past the protagonist's voice. For a child born of ice and steel with blood running hot even when her body freezes over, her normal tone doesn't seem to match. A description like that brings to mind a more down-to-earth tone, as opposed to feathery and nasal, a tone borne from practice with the intent to charm, allure, or otherwise make impression of femininity. It doesn't really sound like the tone of choice for a person who has trained and fought for extended periods of time daily for years in order to become a fearsome warrior. Frankly, she sounds like she is speaking to a lover, potential or otherwise.
I advise that you not only consider a character's backstory as it relates to her normal speaking voice, but also why strive for what made them who they are today. What was it about fighting--and when it comes to it, killing--that appealed to her? What opinion does she hold of the opposite, the "way of the Land"?
And when it comes to her task, it sounds as though the order was intended to be generic. "Find a city"? Where should she go looking? Did her commander just boot her off in a random direction? "Give them one" I understand, very Laconic--basically, "be their champion". Understood that, and all other dialogue, with no problems. While we're there, I assume that when we bring people back to the blue dude--only example available for the issue--that there will be proper dialogue giving introductions, reactions, exposition, etc?
Before anyone addresses it, yes, I understand that this is a demo. I am giving my criticism with that in mind. I merely make suggestions and give advice from my own perspective.