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Reviews for "One Way Dungeon"

The slow motion effect's messes up game play, and sharp some times there's barely enough room to zig zagging all the way up to the top to all the way to the bottom. Also, a knight who jumps over a 8 foot long deathly pit filled with spikes and slaying ogres along the way has one god awful weakness... running into a wall. Doesn't sound right nor is it comical enough to pull through a 3 second, fast paced trail and error game.

Beat it, and now I unlocked survival mode. What's the difference? Starting all over again from the beginning, but wait. What's this annoying little screen constantly popping up asking if I want to put my score on the leader boards? I don't freaking care! I just want to restart!

Sigh... it's been awhile since I seen people who make games convince themselves that their game isn't broken. It's just "hard." That's during the atari and 8 bit days. Look out, here comes the broken indie era.