Like a lot of people, I'm frustrated with this. I'd be less critical if I had good reason to be: if this was some young person's first major project after just beginning to learn Flash, for example.
But I know it's not the case. I checked your profile. You submitted .Loneliness. in Aug 2011. In all that time since, you haven't made much of an effort to improve. There is a massive lack of animation in both these submissions, which, for a site that's pretty much about animating for the most part - is hard to tolerate. Character walk cycles that are nothing but two alternating versions of the leg below the knee? Constant uses of fading in and and out to avoid depicting anything, such as getting up off the ground?
But even beyond that fact, as a game this is majorly flawed. I've gone out of my way to try and solve your little secret room puzzle, and I've got nothing. According to your response to another reviewer, there is no bug. Let's assume that is the case.
Your logic does not seem to make sense. The only clue you give is "Life." No where in the story is the word life used, so right off the bat the player is in for a guessing game. What in this story might be associated with life? Oxygen? Power? His "life's work?" The "love of his life?"
Oh, but wait, we can't use the letter "E" in any of the codes. So most of the things a normal person might think to try, end up suddenly stopping the game instead. This is just plain not putting yourself in your audience's shoes before you design your code. If you wanted to give the player a means to give up, then why not put a "button" that they could click? Why make the player's task to type characters but simultaneously have one particular character result in instant defeat?
I've tried everything that seems remotely feasible. Every number that appears somewhere. Every word that appears somewhere. Nothing works. So excuse us if we find it hard to believe that the code does not have a bug in it. The alternative is that you are not good at giving clues.
Putting the codes aside, the loading was awkward. I had to stare a blank white square for a long while. If I hadn't decided to let this thing sit while watching youtube in another tab, then I probably never would have known if the upload was actually a working version.
So recap:
Animation? Not impressive animation by any standard. Disappointing that you haven't changed at all from over a year ago.
Gameplay and coding? Either you don't know how to make a good puzzle with logical clues, or you have a bug which makes a major player objective impossible.
Everything else? I'm running out of characters, so I can't echo all the complaints others have already brought up. Having to use the mouse when already using both arrows and spacebar was less than preferable. Having to wait for all the text before clicks would advance to the next text bubble added a lot of time to an already tedious task of trying to replay the whole thing.
Despite what another reviewer said, no amount of replaying this has given me different endings. That's frustrating, but I have no way to know if he's a liar or if there is a flaw in the file.
On the plus side? Only thing I can say is that it seems to me like you sped up the walking in some places. I do like pixel games, and when I first saw this on the front page I had high hopes, but this really disappointed me. It's always fun/nostalgic to see pixel art. But please, don't keep trying to pass off such lifeless, static images as either a movie or a game. You need to at least attempt to do something more.
Unrelated stuff:
don't know why you change ugolend to Legendgames. "Legend Games" already exists in at least one country, if not multiple countries. I don't think you're going to get very far trying to use it, if for no other reason than web searches will always return the major company's pages and bury any hits for you.