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Reviews for "MOON"

no mute button! and he moves so friggin slow!....

DavidMarchand said it better than I could.
I love games in this type of style but there's too little gameplay or story to make this a good one.

With all due respect, dear author, but your submission had many flaws that somewhat, did break my immersion in this game, so I'll be willing to list them below, in case it might be helpful for future works;
The grammar presented in the flash had MANY errors, and was made even worse together with the overdramatic(and bad acted) player dialogue, which did NOT sound natural;
I'm not much of a fan of 8-16 bit submissions, but the art presented was pretty good, aside of the weird movement animation, which felt pretty rushed to me;
As said previously, the overdramatic player quotes would ruin most of the eerie and scary enviroment and elements, which, in certain cases, were quite predictable;
Howe er, the idea, the concepts, the sounds and the enviroment were great, specially the music and the ambiency.
But listen, I'm not here to mock your work and make you feel bad, instead, I'm trying to make a constructive aproach towards the content you are showing.

Soo scary ;_;

Nice music and a very intriguing story. The art is really good and I love the 'noise' effect you put in the sky and other areas to give it a creepy feel.

I do have a few suggestions though
- An actual title screen that allows you to 'jump' to days if you have to restart for some reason or are looking for clues. For example, you complete Day 1, you unlock the option to begin at the end of Day 1 - etc etc.
- A warning on the code screen to NOT press E.
- A way to exit the code screen and look at the lamps again. I was able to find about 5 numbers, but I have a feeling there are more available to be found.
- Actual interaction with other elements. The game is very slow. You either move left, or right, click, or hit space bar. Let us explore the Infirmary and other areas. Let us learn more about the company in the main story line. WHY is John alone on the moon? WHY does he have to wear his space suit all the time? This is more an interactive novel than a flash game. Maybe deepen the story a bit? Add more elements to it? A twist that John's wife hasn't been alive for years or something? Maybe this IS all in his mind? (I'm sure getting the MOON ending explains what is going on, but that falls back on getting the lamp numbers..)
- I've seen other story-games work well, but the catch with them was options. You had other options to make things happen. If you went Left, then right might not happen later. Different endings, branches, and a deeper exploration of the story/setting can really make a game that lacks the typical 'game qualities' a gem.

Over all it's a pretty good game! Look forward to seeing your next submission.