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Reviews for "Dracula's Treasure!"

Tis game makes me whana play PacMan... Well cause its same Game-Content and Physics and System are better. Sorry Your art is nice, your Dracula cute and Music is okay, but Sorry Your Gameplay kills it all.

This is just that old Flicky game with different sprites

01010111 responds:

I'd say it's closer to City Connection. But no, you're right - I went to Sega and hacked into their mainframe and downloaded all of their source files, ported all of their games to flash, and changed them all into MGM Monsters. This is just the first in a series of hundreds.

^^^ 100% true ^^^

Check out the author's idiotic reply to the accurate criticism that this is just that old Flicky game with different sprites.

As if he would need to steal source to copy a game this simple.

01010111 responds:

It seriously would have helped. Also I don't take it as a criticism, because my idea was to make a game "similar to games like Flicky and City Connection" :D Anyway, I'm sorry you don't like my game or my facetiousness.

Oh, also - if you want to check out my source, you can search for this game on ludumdare.com!

How this managed to be front paged despite its complete and utter lack of quality or polish is beyond me. Probably the bias this fucking site has for anyone competing in Ludum Dare, despite the fact that 90% of the games that come from that stupid competition are horrible. This game included.

Make the controls less slidey, fix your damn hit detection, improve your AI to home in on the player less, and don't make it reset the entire fucking level every single god damned time you die. At current moment, your game in unplayable, and takes extreme amounts of luck in order to get anywhere or finish anything, diminishing its definition as a game, and edging it over to being an exercise in gambling.

01010111 responds:

I've gotten pretty good at it: Collect stuff at the bottom, let most of the priests follow you down there, make your way to the top collecting as you go, use the power ups to reach spots that you've missed, go back down and use misdirection to fool the priests.
Anyhow, your comment about Ludum Dare games is rude and shows a clear lack understanding how challenging and difficult it is for someone to create a game in under 48 hours. I will check your profile a week from now and see if you have made a polished, quality game. I hope you can make it!

So according to your response to ItsThatOneGuy, apparently nobody is allowed to call this game shit because not only was it made in 48 hours, but because they haven't tried to do it themselves?

AHAHAHAHAHAHAHAHAHAHAHAHA

You're fucking hilarious. Just because someone hasn't done something themselves doesn't remove their right to criticize something. Your controls are slippery, your AI is shoddy, and the game resets every time someone dies. These are obvious and glaring flaws, and being in a 48 hour competition does not excuse yourself from this.

Whining about how it was "hard" to do something like this does not instantly make it good. And there are many other entries that I've seen in these contests that boast much better quality than something like this ever will.

Get over yourself.

01010111 responds:

AHAHAHAHAHAHAHAHAHAHAHA! Sorry, I was responding to his dis of game jams: "Probably the bias this fucking site has for anyone competing in Ludum Dare, despite the fact that 90% of the games that come from that stupid competition are horrible." I'm ok with some people not liking the games I make, because some people do like them.

I've taken the criticism about the controls to heart - I assure you. The AI - is it too shoddy because it's too hard? Too easy? And the game resetting doesn't seem that far-fetched for an arcadey game.

"I've seen in these contests that boast much better quality than something like this ever will." - totally! It's a huge contest with 1300+ games. There are amazing games that were made in 48 hours! That is exactly why I said that the comment dissing LD was uncouth.

Anyway - HAHAHAHAHAHAHAHAHA! I just got over myself.

PS - While I don't expect anyone to participate in a 48h game jam in order to rate my games, I do suggest you try to do it yourself if you're interested in game design!