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Reviews for "Wilt: Exordium"

Almost there. I loved this game, it's ripe for so much. It wasn't as creepy as I feel it should and can be. The boss at the end was meh, but it seemed to fit in the Nintendo vibe. The music is awesome, more creepy more stuff would be great. Maybe as you go along the ground got worse and worse and the sound got worse and worse (worse as in creepy). Like in Eversion, if you ever played that game. But yea I didn't see a reason to fight the same bad guys. You just need more of everything. more power ups, or even slight back tracking if you wanted to to maybe get more health or something along those lines. One thing though I would make a grenade button seperate from the shooting button because I was firing on the boss and accidentally held down the button for a bit and ended up killing myself with the grenade even though the explosion didn't touch me. But I really liked this game, but definitely maybe add odd creatures flying in the background that maybe you see later on. Maybe you only see the silhouette of the creature. The name is Wilt, so I was kind of expecting it to get creepier and creepier as I went along. The boss was annoying though, and kind of a brainless affair of defeating, I just stood in a spot where he didn't seem to hit enough and I just grenaded the hell out of him/it.

All in all though this seems like it can be awesome, and don't let any reviews put you down,

CREEP IT UP! Heh, But honestly keep up the great work this feels like a short demo if anything,

ZombifiedMind

Nice work!

Boss was too easy though. There's a dead zone near the first door where the boss can't poop on you. Aiming upwards and launching a grenade from the dead zone gets you through it flawlessly up to and after the part where he splits. I'm guessing you didn't intentionally do this. It would be more challenging if this boss (and any future ones) can't be cheaply killed. When he splits, the mini-bosses move randomly and barely even came close to hurting me. I like that the enemies follow you. Would be nice if they were more of a threat. Finally, have you thought if enabling the double-jump after a wall-jump? (i.e. not using up your double jump if you try to wall jump.) You could make much more complex jump obstacles that way

Hope the final one turns out great!

new review: revisiting this years later. i think the handling is actually fine but reiterate that the boss fight is way too long. three phases makes sense. not 4 or 5 or whatever it was.

old review: i enjoyed it enough but i have a few complaints

-needing to spam the gun as fast as you can to beat the boss fight (i beat it on first try so i don't know if there was another way) was annoying.
-the boss fight was just too long.
-the movement/control didn't feel very good. i think it's the way you accelerated so uniformly or the way it felt more like you were sliding than running. and the inability to stop on a dime probably contributed to this.

So, we take control of a man whose first name is Jon, who has to adventure inside his mind.

His mind inside has a little girl - his daughter - in distress, and sees him doing battle with skeletons and ghosts, first with his fists, then with a semiautomatic rifle and grenades.

So, his last name is Rambo, then?

My jump button isn't working D: