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Reviews for "Wilt: Exordium"

Great little sidescroling 8 - bit game! It got ok controls and the gameplay is funn clasic 8 bit sidescroler but i wish you could ad in more action. just running around shooting up enemies gets boring after a while. I think the boss battles spices it up a bit but it would be nice if you could tie all of it more in to the story.

Asvegren responds:

Thank you! The big game we are working on already contains both puzzles and a proper story (which will make sense of this dream), hopefully that will address your concerns.

needs to tell you the controls, otherwise its pretty good.

Asvegren responds:

Really? The only thing the player has to 'guess' is using the arrow keys to move. Jumping and attacking is explained as and when it's needed. Is it the arrow keys that were the problem? Please PM if you have further comments!

very nice atmosphere but i am stuck at the second button sadly
it's very hard to reach it
and you should really consider what the user ralphpootawn sayd

nice game even if it's abit slipery :3

Hi,

Great job on the music. Who gets annoyed by chiptunes? If you worry that players are going to be bothered by the music, 1) Reconsider the music you have in the game because you obviously don't think it's ambient enough and 2) Add volume controls.

I'm glad you're trying to do more with less when it comes to the level design.

It's a lot of work and the logic can get kind of funky, but you really need to work on more fluid controls. The buttons aren't a problem, but user input in games should typically "flow" smoothly. This demo feels like it was "coded" in Stencyl...

Overall, really interesting. It has heart but lacks polish.

Obviously due to the short nature of the game and the fact that it's a prologue, the essentially non-existent story can be excused for a game that seems to want to have a compelling narrative.

In terms of level design, you certainly tried to keep everything fresh, not forcing the player to do one task over and over. However, with the exception of the grenade, you never really tried to make novel uses of the abilities. Everything was typical.

The boss fight was well done with enough of a difficulty to help give the end some closure. I liked how the boss battle changed as his health deteriorated.

The graphics are good pixel art, especially the girl's dialogue box and the boss sprite.

I'm not going to go into the controls, as a million and one people have probably mentioned the floaty jump controls. I don't think it's terrible since semi-floaty platformers feel different, but this is a bit too floaty for my taste.

Overall, it's not terribly memorable at this point. But this was just the prologue to an epic game, so I'm not going to judge the book by it's first chapter. You have all the programming essentially ready to make a great game, now all that is needed is to have more interesting level design and story and this game could make newgrounds history.

At the moment, though, I can't give higher than a 7/10. There's just not enough there to wow me.

Asvegren responds:

We're trying to add in more interesting challenges in the full release. Other than the obvious things like length and proper story, we're hoping it will give off a more polished and interesting impression due to the varied puzzles and environments.

Thanks for the review.