I got a good first impression of this game. The character spawning on top of the title was interesting, and the delete save function was pretty original, though nothing ground breaking.
I fell down, talked to some NPCs which said some unimportant things(this is probably for the best, though), read the sign telling me where to go first, and went to the waterfall place. It was then, I realized one of the reasons I can't give this game a 5/5:
The controls need polishing. Moving the character felt very awkward, and navigating from place-to-place was very difficult. Discovering how much of a train-wreck the controls were literally made me want to quit right then and there. However, I pressed on, and eventually acquired the ability to double-jump.
Then I found a treasure chest with a chicken inside of it. The medal I acquired for getting it was called "Destroyer of Heroes", which made me grin. This also brings me to another point: this game is somewhat witty. Definitely a plus.
The coin challenges in this game are... pretty easy. I got half of them on my first try, the other two I got on my second try. You should have made them a bit harder, in my opinion. Especially since you didn't have to get all the coins to continue. That said, while they are easy, I did enjoy them very much.
The fighting in this game was lackluster, and in my opinion, the game would have been better off without it.
So with all these problems, why does this game still get a 4/5? Well, because of its genre. I love adventure-platformer games. Sometimes I just wanna control a sprite, have it jump all over the place to look for stuff, and explore colorful environmens. Really, if you fix the bad controls, take out the combat or fix it, and make the coin collection events a tad harder, this would easily get a 5/5 and go on my top 10 games of all time.