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Reviews for "DN8:Pulse"

u can win the bosses just by crashing at em

Wow, this is the most beautiful game I've ever played on the portal. I'm not even sure how you managed to get the 3D backgrounds going in flash.

Squize responds:

Thank you.
It's 'cause we used the new stage3D feature of Flash, it's just so awesome.
It doesn't work with everyone's graphics card, and game portals have to slightly alter the html they use to embed games, so not many devs are using it yet ( We had a lot of trouble selling the game for those reasons), but that will change and there will be some stunning looking Flash games coming out soon.

Really enjoyed the game.

First time I tried to play on the 2nd level the ships wouldnt die. I could hit them and it registered that and showed the points above the baddie. But they wouldnt die and after the level it didnt continue to the upgrades screen.

After I refreshed it was all good. Didnt know if you heard of this happening. Thanks.

DN8 NEW VERSION ^^

I liked the 3d backgrounds, and I thought the multi-lingual warning text was a neat touch (even though I don't understand the other languages...). The game looks great on my computer (i7, dedicated GPU). Slowing the game when the cursor moved out of the play area was a nice touch. So were the enemy paths, although getting a nice obvious bonus when you shoot down an entire wave would be nice. I don't know if it's your idea or you got it somewhere else, but setting the difficulty by allowing different upgrade paths is a really cool alternative to the usual selection of "easy, normal and hard" at the beginning of the game (but see below).

On the small negative side, better contrast between your bullets, enemy bullets, and the enemy path lines would be nice (maybe difficult to pull off though). Also make it more obvious that one upgrade path is "easy" and the other "hard" (I missed the small text at first, and it's not immediately obvious that once you start down one path you can't go down the other). And having no more upgrades for the remaining few levels is sort of a downer. Finally, not being able to move up and down in the first level is disorientating. It's over fast enough, but I worry that some people might be so irritated that they would quit before they find out it's temporary.

Great job!

Squize responds:

Thanks mate.

The easy / hard path thing was something someone mentioned with the first DN8. One was always going to be aggressive and the other defensive, and the feedback was the bottom path was a lot easier, so it was a no brainer to label them up, but I didn't want to beat anyone over the head with it.

The first level is really just a basic training one, I wanted the player to get used to the HUD and shooting before giving them complete freedom of movement. If it switches some people off then that's just the way it is I'm afraid.

Glad you enjoyed it, and thanks for the review.