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Reviews for "William and Sly 2"

I had a problem.

I think this is genuinely a good game, i loved the first William and Sly and i enjoyed this one until i got too the end. In total, there are twelve keys and 20+ chests, if i'm not mistaken? That means that i couldn't get the last key for the journal pages so i couldn't finished the game. I don't want to start over particularly, as i just spent some good hours getting to where i am, so i'm slightly frustrated.

Kajenx responds:

There are the same amount of keys as chests. Check my blog for the map if you're stuck.

lack of peril

I have to commend you for making this game really beautiful and easy to control, but there just isn't anything to do up in here. I've played through to the part where hidden things sparkle, and i really can't see any point in playing on. The notebook pages don't tell a story with anything at stake and don't even particularly connect, The mushrooms i've collected, what were they for? they don't allow me to do anything. There are no enemies, No holes to fall down, no danger or anything at stake at any point.

I respect your ability at crafting this engine, but you need to collaborate with a level designer, or someone who can help you to turn this into a game with a goal. Without a goal or any rewards for exploration, the formula has something crucial missing.

thanks and good luck

Kajenx responds:

I guess the best response I have is, the game just wasn't made for you. The game really does have no conflict, I agree, but the audience I made it for sees that as a benefit.

In all honesty I wanted to make a more traditional platformer with enemies and obstacles, but in the end that just wasn't what the first one was about. It would have been wrong of me to make such a divergent sequel when the first game has such a solid fan base.

Seems like a trite better graphics version of the same trite hippie game from a few years ago. A mystical fox runs and jumps around an enchanted forest while some douche-bag beard wearing hippie lays around? This needed a sequel? Seriously? The mechanics and graphics were decent, but the story was lame, and uninteresting.

Kajenx responds:

I like your screenname. :D

The only thing god about this is the visuals

game dosent work