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Reviews for "FIVE/5"

marvelous

The first thing that needs to be said is that the in-game music was gorgeous, and I could listen to it for ages.
As far as gameplay goes, the mechanics work smoothly and, although poorly explained, are easy to use once you get the hang of things.
This is sooooo close to being a perfect game, but my issues do exist - firstly, the gameplay WAS poorly explained and if I wasn't already familiar with continuity, I'd be totally lost here. My other complaint lies within the grayscale of the game - while it DOES add a nice effect to things and adds to the film-noir atmoshphere, it also makes the player a bit tough to see at times, and flat out invisible when zooming out, which makes puzzle solving more of a challenge than it should be.
I WANT to be able to give this game a 10, but it's not perfect, and therefore does not earn a 10, sorry.

good game just needs instructions

first i think the way the tunnels link up is the way the patterns on the wall are moving not to sure second after you get the "upside down Y' it gives you the final tile that you get the heart with

AWESOME!

An amazingly well put together game. I loved it. The music was catchy and didn't get old. I was intrigued the whole time. Thanks for entertaining me for 5 minutes.

good fun, but wasted a minute...

.. by not reading your authors comment. i couldnt figure out why i could go in some rooms and not others... maybe make that clear in teh actual game? but was a good game, i got stuck a few times... but managed it with 1min left... the ending was a bit poor though??

also maybe have it so the last piece, you have to piece together all of the map in a certain way to reach it?? i found the heart was the easiest one to get as i just had to jump down from the platform i got the last key from onto it.

Cool Game

Nicely done. I like the implementation of this better than that one slide-puzzle game that won IGF a couple years back. (and I've been craving more of this since Skyward Sword). The black and white graphics work well. The constantly changing backgrounds were a little distracting, and I don't know that there was really any purpose behind them.

Note, it's possible to get permanently stuck. I jumped up and shifted into the h-shaped block before I got that "ceiling key" (the last key you can get that opens the heart room). The h-shaped room should have platforms so you can jump back up. (unless you want people to get permanently stuck, in which case you should make something out of the fact that they've lost at that point)