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Reviews for "FIVE/5"

verge of death

Entertaining game, it was easy to beat the game, I liked the atmosphere, the music and the story, but the ending was rather disappointing....... I can't even tell if i won or lost.

After the black thing grabbed the heart my remaining time (2 min) passed quickly and then I was back at the title screen ?:(
you could make the ending more clear, maybe add a sign to the title screen or something....

Also it was not very intuitive how the tiles fit, even when they matched it still wouldn't work. I tried looking for patterns in the background or something but to me it was just trial and error, I'm still not sure if that's how its supposed to be or if
there are rules.

tldr good game, could improve a few details.

Has merit

But I was miffed that at one point near to the end I got myself stuck with no recourse but to restart the entire game.

If you fall into the downward fork tile (2nd from last to be unlocked) before you've unlocked the final tile, you have NO LEGAL TILES to warp to. It forces you to reset the entire game at that point with no way to escape since you cannot get back up.

ah...

You get a 9 on atmosphere, but a 5 on gameplay. Way too easy, and I couldn't figure out how to link the corridors at first, which was frustrating. I spent a lot of time running at an invisible wall, trying to figure out why I couldn't pass when the tunnels were CLEARLY lined up. I shouldn't have to read the author's notes to understand the game. I don't know, maybe I'm just pissed off, but it would make a lot more sense to me if I could pass whenever the tunnels were lined up, regardless of whether ALL tunnels on that side were matched up.

ShadowKarate was right.

This HAS all be done before. This game is almost just like Continuity despite the (admittably good) music and theme. Not much is different aside from how you obtain the keys and the fact that it all was timed. Even the sprites look similar.

All-in-all this game was pretty decent. But hardly original.

You tricked me

I thought the time would be set so that you had to plan the shortest route to the next key in order not to waste any of it, so I spent lots of time in the map view figuring it out, but then the last two map fragments were practically given to you so I finished with 3.5 min left.

Long story short, the puzzling could have been a lot harder.