Good game, I like it.
It is a... kind of well balanced rpg. I like that you adventure to fight the main villians, which don't respawn. However, that is an issue. Enemies don't respawn so you can't keep fighting them. It forces you along the main story... or side quests. I would enjooy it if there were different companions for each class, along with a different storyline. Although, the rouge seems kind of at an advantage, you know, with two different weapons. I would enjoy it if each class could use 3 or four different weapons, but one or two weapons suffered from penalties. For example:
Warrior: Sword, Axe, Bow. Trained: Axe and Sword, bow suffers 50% damage
penalty.
Mage: Staff, Tomes of Necron, Tomes of Anima. Trained: Tomes of Necron and staff, Tomes of Anima suffer 50% damage penalty.
Rouge: Dagger, Bow, Explosives. Trained: Bow and Explosives, daggers suffer 50% damage penalty.
It would be great if a system like this, or similar to this is included in the next chapter.