Too many words for Newgrounds....
I'll have to be unfairly short due to the review's limitations. ***SPOILERS BELOW***
***PROS***
~Artwork - Pixelated graphics, both cinematic and 2D, make for a very surreal atmosphere and boggling tour of the author's creative. This game offers imagery not seen of this caliber since Nosferatu or the late 2D Castlevania games. It makes me feel... older...
~Storyline - So much said, and yet so much left untold. Who are these gods? What part did they play? What love and hate did they spawn for one another? What happened to mankind, and the world which we inhabited? For now, only our imaginations may tell... Let's hope for a sequel, and/or artwork and journals by the artist.
~Presentation - Very clever, daunting messages; flickering between English(?) and some long-forgotten script of the Divinities, spread across the hallucinated projections of a once-godlike figure suffering the wastes seeking closure.
~Music - What little ambience there is, sinks into your mind and clings like a parasitic philosophy, feeding on your awe until the next comes for its share. It's the kind of brain-stopping atmosphere that allows our minds to become totally immersed and empathetic with the tragic protagonist digging through the ashes of his "great" works, seeking the only one he ever loved.
~Level Design - Is this earth, or the burnt terrace formerly known as? Either way, it is now an inhospitable monument to the frivolous redundancy of our self-destructive efforts. It is saddening in and of itself, and somehow... one can't help, but feel responsible... sad, isn't it? Such vibrancy and promise, all gone to waste. But then again, that's not news.
***CONS***
~Controls - This wouldn't be so annoying if everything else that moved was faster than you. I understand, a God shouldn't be hasty and enjoy their tangible existence, but their physical well-being is at threat. Here we are, walking around like Cotton Hill, knees never bending (or non-existent). It's quite silly.
~Respawns - Now, this is where the game really falls flat. No, the actual respawns aren't what's terrible. It's the fact that one needs them SO MUCH. Even skilled players of Gyossait would find it annoying that the slightest error would create at least five seconds of subterfuge being born again, and then walk a partial road already traveled to the point of their failure. It completely breaks the atmosphere, and changes what should be a beautiful allegory into a tedious, infinite challenge. PS: I haven't gotten it, but I'm fairly sure the 100-point Secret Medal is completion of the game without using the Gun on enemies before reaching Gyossait, or not killing any enemies at all (if it can be avoided). Considering how hard it is WITH the gun, IT IS NOT WORTH THE EFFORT.
Overall, I say this is a magnificent piece of work on conceptual par with Lilium, Salad Fingers, and The Saddest Zombie: a very haunting achievement of human comprehension and speculation of our inevitable fate. as well as what is to follow. It just doesn't need to be a GAME. If this were an animated flash with Oyeatia traversing the landscape from beginning to end, perhaps dying once or twice, it'd be much more effective as a message and image that I'd say is worthy of 9 out of 10! As a game it's so simplistic, yet so perfect, yet so... artificial. Infinite continues removes not only the urgency of the plot, but the tension between the player and character's efforts to see this disaster through to the end! I didn't like playing it, but I loved experiencing it.... Gyossait. 8/10
Wondering what else could have been done even in total awareness of the End,
TheMedic