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Reviews for "Gyossait"

A solid and very interesting game.

The controls are very responsive (once we tried a bit).
The player CAN kill some of the enemies.
The sounds and general environment of the game are unsetling and alien: wich is a good thing for this kind of games.
The story is unfold slowly, instead of being presented to the player in a plate.
The dificulty level is pretty reasonable, far from impossible, far from mind-numbing easy...
I, simply, liked the game.
To the author i can only say: keep the good work!

Awesome but.....

For a pixel game this is pretty and i think many people agree on this...HOWEVER
1. Game was too easy, MOST enemies die in a single hit that the shield deflects only the melee enemies can kill you while using the shield.
2.The bosses in the game really weren't much smarter then regular enemies...
3. Although this was a really pretty game the lack of detail on enemies made them rather...boring (no offense)
Storyline was interesting...Great cutscenes all in all a 8/10

Too many words for Newgrounds....

I'll have to be unfairly short due to the review's limitations. ***SPOILERS BELOW***

***PROS***
~Artwork - Pixelated graphics, both cinematic and 2D, make for a very surreal atmosphere and boggling tour of the author's creative. This game offers imagery not seen of this caliber since Nosferatu or the late 2D Castlevania games. It makes me feel... older...
~Storyline - So much said, and yet so much left untold. Who are these gods? What part did they play? What love and hate did they spawn for one another? What happened to mankind, and the world which we inhabited? For now, only our imaginations may tell... Let's hope for a sequel, and/or artwork and journals by the artist.
~Presentation - Very clever, daunting messages; flickering between English(?) and some long-forgotten script of the Divinities, spread across the hallucinated projections of a once-godlike figure suffering the wastes seeking closure.
~Music - What little ambience there is, sinks into your mind and clings like a parasitic philosophy, feeding on your awe until the next comes for its share. It's the kind of brain-stopping atmosphere that allows our minds to become totally immersed and empathetic with the tragic protagonist digging through the ashes of his "great" works, seeking the only one he ever loved.
~Level Design - Is this earth, or the burnt terrace formerly known as? Either way, it is now an inhospitable monument to the frivolous redundancy of our self-destructive efforts. It is saddening in and of itself, and somehow... one can't help, but feel responsible... sad, isn't it? Such vibrancy and promise, all gone to waste. But then again, that's not news.

***CONS***
~Controls - This wouldn't be so annoying if everything else that moved was faster than you. I understand, a God shouldn't be hasty and enjoy their tangible existence, but their physical well-being is at threat. Here we are, walking around like Cotton Hill, knees never bending (or non-existent). It's quite silly.
~Respawns - Now, this is where the game really falls flat. No, the actual respawns aren't what's terrible. It's the fact that one needs them SO MUCH. Even skilled players of Gyossait would find it annoying that the slightest error would create at least five seconds of subterfuge being born again, and then walk a partial road already traveled to the point of their failure. It completely breaks the atmosphere, and changes what should be a beautiful allegory into a tedious, infinite challenge. PS: I haven't gotten it, but I'm fairly sure the 100-point Secret Medal is completion of the game without using the Gun on enemies before reaching Gyossait, or not killing any enemies at all (if it can be avoided). Considering how hard it is WITH the gun, IT IS NOT WORTH THE EFFORT.

Overall, I say this is a magnificent piece of work on conceptual par with Lilium, Salad Fingers, and The Saddest Zombie: a very haunting achievement of human comprehension and speculation of our inevitable fate. as well as what is to follow. It just doesn't need to be a GAME. If this were an animated flash with Oyeatia traversing the landscape from beginning to end, perhaps dying once or twice, it'd be much more effective as a message and image that I'd say is worthy of 9 out of 10! As a game it's so simplistic, yet so perfect, yet so... artificial. Infinite continues removes not only the urgency of the plot, but the tension between the player and character's efforts to see this disaster through to the end! I didn't like playing it, but I loved experiencing it.... Gyossait. 8/10

Wondering what else could have been done even in total awareness of the End,
TheMedic

Fustrating at times, but good.

Some parts of this game (like that stupid Blower-plant next to two spike pillars bit) rely more on dumb luck than anything (since the pillars go out of sync with each other and the plant), but if you can look past the occasional frustrating bit this is still a really good game. The jump physics could use a little work though.

Also for those who care the Secret Medals are:
10 points: Get hit by an enemy bullet so that your corpse lands in spikes/water.

25 points: Find the hidden message (it's to the right of the key in the area with the girl who likes flowers, jump off the platform the key is on.)

100 points: Complete the game without killing anyone with the gun (shield deflecting is fine, as is using the gun to shoot down walls.)

This is an intense, striking, well presented game. Yet, the awkward controls really hold it back from being a great platformer. There were some basic puzzles and a bit of fighting, but neither element really advanced beyond a simple case of roaming around/hitting the down key + a bit of timing and luck. More enemy variety or depth in the fighting system would really have helped here.

Still, the elements present are slickly executed and the visual and aural quality (especially the music) stays consistently at 'awesome.' My only real complaint here is that both boss fights felt kind of stiff in terms of animation.

Overall, I really enjoyed the story and presentation, but it could be something really special with a bit more refinement (the game mechanics specifically). Perhaps in a sequel? :)