This was a hard review to make.
I really should give this a ten. I really should. This is my sort of game, meets me, talks to me, and is everything i wanted from a game in a long time. So on a personal note, it was really hard to put aside my personal love and focus on the game itself.
The graphics were very amazing. The complex sprite images and symbolism are very thorough and appealing, and the gamer almost immediately gets a feel for what the game is going to be like. The color transition through the game's progress is fairly well constructed, becoming more intense.
The music is an odd touch, adding to the already insane atmosphere provided by the visuals. None of the sounds seem too obscure, it changes frequently enough so that the player can be exposed fully to it without having to hear it too much.
The text is perspectively based. For people who don;t like this, it can be a turn off. But it was well executed, the timing and placement was logical, and even helping guide the player with the textual placing is a very nice touch.
The gameplay is where I unfortunately have to sigh. For the most part, very thorough and grand, and although a touch clunky, the player (at least, I) soon adapts to it as a fluid motion throughout a morphing background. The respawn cry is amazingly weird, and near the beginning I killed my character deliberatly to hear that awesome cry again. The clunkiness and precision of some of the jumps is downright annoying, and especially near the end dying and being sent back a five minute hike is incredibly taxing.
Amazing debut on Newgrounds, though.