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Reviews for "Gyossait"

Creepy Awesome

At first I'd prefer more direct controls but i think it's ok.

Style and desing is in fact really great, sound supports the creepyness.
Didn't finish that game yet. I'm tired. It's 1:40 AM here and i want to sleep without dreaming of that creepy picture-ness. Guess it's a "works as intended (tm)" for me.

Oddly generic.

It's...interesting, to a point. I'll forgive the "screamer" moments, because there's only so much you can do with Flash, but on the whole, it wasn't really that engaging--the surreality/creepiness felt <em> generic</em>, which really hurt the overall impression. When I noticed that you could forgo the weapon completely, I was hoping that you'd be able to get different outcomes--nope, weapon required to beat the boss. Honestly, not the brightest move there. :|

I will say that I had no problem adapting to the controls, and I didn't have a problem with the keys. Whenever I died and a key dropped in a kill zone, it would respawn on me once I'd reached the general vicinity of the key. The only irritation I had was a point on the last level where you had to land on one of those pushable blocks in a kill-pond; why the hell are the push-blocks so slippery? Seriously, it took 6 tries to not immediately fall off with a single nudge of movement.

Intellectual horror masterpiece

Amon26's game at it's best. No more to say.

Sick and Beautiful

corker of a game, stunningly made for a pixel platformer. as the other guy said the only real bug i have is the glidey-ness of the jumping which does make character movement a little awkward

Good design, but had several bad flaws

This game does have potential and I know if you were to tweak some bits and parts this game would be more than 7/10 at the least, but some of the elements in the game really did frustrate me and ruined the game for me.

This game could be a lot better if you made the controls better. In terms of gameplay, the jumping felt far too uncontrollable during flight and it did take a while to get used to. The shielding I think should be able to be used whilst in mid air because several times I ended up getting shot whilst jumping up and even though I could see what was shooting me, I couldn't do a thing about it and then had to take getting blasted back. Another thing was with the keys: although it was good to be able to go back to the place you died if you were carrying the key, there were two times where I had fallen into the spiked pits and I could not get back the key. I would prefer it if you could make the key either respawn back where it originally was or, even better, spawn around some place where the previous character died so that you could simply go back there and pick it up easily. It would save having to restart the entire game from scratch over one small thing that prevents you from progressing. In addition to this, a save system would be good... but I don't know how long/short this game is. I wish I did.

The spawning almost took too long. It was an interesting idea having those white tree-like things as spawn points and how a new little knight/demon/whatever-it-was would come down like at the beginning (seeing the older bodies of where you died was a pretty nice touch), but it felt like it dragged on for a little too long. I literally just wanted to get up and get straight back into the game ASAP. In some cases I couldn't read the text and didn't know what said what, which had me a little bit angered because I thought I wasn't able to read something that could have possibly meant something important. The scenery, even though it was well detailed, felt a bit too tight, especially with the ceilings when I was trying to jump a gap and then the character would hit the ceiling and cut the distance by about half.

On a good note, this game is very unique and interesting. The sounds used along with the images do help build a really abnormal and disturbing setting. As I said, you payed good attention to detail for an indie game plus the doomsday kind of plot made me want to play through the entire game and see what happens at the end, even if sometimes I couldn't quite get my head round what was happening in one or two cases.

Apologies for this review being a wall of text and for trying to sound professional, it's just that I was really looking forward to playing this game and it disappointed me, plus know you could make this game a lot better if you were to change and tweak some of the parts that I mentioned, it really did ruin the game for me.