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Reviews for "Gyossait"

Pretty bomb!

I'm glad i gave this one a chance, the pixel art is so beautiful! The music was equally amazing!! Although, way the music skips near the beginning bugged me so much it drove me to quit at first. I see now it was just a design choice, and I'm glad i stuck with it and gave it a chance.

The presentation alone easily warrants a 8, but I thought the gameplay was really fun too!

great

you did a great job with the atmosphere and artwork. the controls took some getting used to, but i don't think it broke the game. having a save feature would have been a huge plus.

also, for those who don't know: you can fast fall when you're equipped with the gun. i found that helpful at times.

Well done.

I'm kinda bummed at the lack of explanation of things but the idea that "everything is learned from experience" explains it all. The creepy images and sounds get the point across very well, the game is very austere. The art kinda reminds me of the End of Evangelion movie quite a bit xD My only problem is that I want to play the game, but I'm stuck because of the poor controls... -_-"

Your heart was in the right place...

First of all, let me just say that I really, REALLY liked this crazy visuals. Every detailed face was immensely creepy, the backgrounds were amazing and the effects and overall aesthetic were really well done. However, this game brought up too many questions ultimately left unanswered to have any weight.

Who are these horrors I'm fighting? Are the girls with knives human? Are they ghosts? What are these trees that blow wind around? Is this like Castlevania where they're just undead minions or something? Is this Earth? If so, what happened to it? Who's Uzaza? What role did he play in the destruction of "Earth"? What was that giant human head I descended from? Where did it come from? What exactly did Gyossait do? Why did she kill everything?

See, this is not good design. If I can ask all these questions and not get an answer directly from the game, it leaves me wanting more and with a felling of lack of fulfillment. Also, filling in backstory for game in the Author Comments is not very good design as well. If I was on another site without you specific comments, what would I think this game is about?

The controls are... interesting. I can handle the rather floaty feel of the jump, but the fact that you completely lose upward momentum when you jump into a wall has led to many deaths. The jumps aren't hard to reach, it's just that if I collide with a wall before I reach the platform above, I fall right back to where I started, or into a pit. This is the most frustrating aspect of this game, right here.

Now, I know you wanted this game to be scary, because it shows. The cryptic words, the great eerie music, the mysteriousness of it all, they all point to a lot of hard work going into the game to make it scary. Unfortunately, this game never gets past creepy. Sure, I jumped once or twice, but really not enough to justify the overall tone. Amnesia: The Dark Descent is an excellent example of scares in a game other than monster closets and other simple jump scares. I'd really suggest giving it a try, if only to study up on really, REALLY freaky horror.

I know you wanted this game to be good, because it shows. The sound is great, the atmosphere creepy, and the art is excellent. Unfortunately, it left me with more questions than answers and sore fingers from the wonky physics. There's a good, scary game in here, but it's bogged down too much by many other things. I know you must have worked hard on it, but I just didn't think it was that good...

Your heart was in the right place, but this game just didn't do it for me.
6/10

Outstanding!

I want to say that the gameplay reminded me of oldschool Castlevania and the gore was very japanese-horror-esque, but I don't think that I'd be giving you enough credit for making such an original masterpiece. The only thing that you might look out for in future platformers is the jump. What I mean by this, is that on some platforms, unless you are standing directly in front of them, you won't make it all the way up. This wasn't that big of a deal and if anything, I suppose it just made it more challenging. Good work!