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Reviews for "Fortress Magnus"

Not bad,

It's not a bad game its just I don't like these kinds of games.. Other then that, I liked the art a lot though, also you did a pretty good job programming it! :) Keep it up!
Btw even though I don't really like these kind of games, I still kinda got addicted to it lol!

Just Okay.

Ground attacks could come from behind, but your knights only drove in one direction, making you a sitting duck from otherwise easily destroyed enemies. Also, I feel as if there should have only been a few weapons that you could upgrade - not a dozen that had little variation/advantage over the others, and just seem to make your fortress clunky. Good for awhile, but gets frustrating quickly.

poor programing but good idea

The game is overall a good idea but there are too many glitches, Ad's keep running in the background and ruining the game play, and some hints are actually false.

id make a longer list of things that are wrong but i don't have the time for it.

Not all that great

A lot of the tips are wrong. Like holding the mouse is faster than clicking. It's not. It's 3 times as slow as clicking. Also the pick a chest is a Mario rip off. And lastly the graphics aren't that great. Just a meh defense game.

I'm sorry, but your fun is in another castle

Let me just get started. I did not have fun with this game, even after beating it. He are a few of the reasons why:
-Infinite Upgrades makes advancing to higher weapons next to pointless
-Enemies can come at such a overpowering rate that you can't kill them all
-You also can't dodge shots once you get more powerful weapons because your castle ends up being too large, which makes the new weapons even more pointless
-Rapid fire is slow. I mean slow. I don't know about anyone else, but I can click faster than the 'rapid' fire.
-Due to a combination of bad rapid fire and enemy spawns, you will ram into enemies in later levels.
-Upgrade screen is really clunky. Make it one screen that doesn't scroll, There really wasn't enough to warrant the scroll bar.

I really felt like I was wasting my time after stage 12. It has an interesting concept, I just don't see my self wanting to play it again.