Fun, but frustrating
Biggest problem was the camera angles. I understand they were supposed to be the core of the game, but with how the controls worked, you were completely at their mercy. If the game decided to do a long range camera angle on a tight platform, there was literally nothing you could do about it, just take your best guess and hope it worked. While the game isn't overly difficult, the cameras and difficult control scheme made some areas that shouldn't have been that hard almost impossible (the first room with the spiked ball almost made me give up, the cameras were so bad).
Overall, a fun game, but the camera angles needed work. It should have been an artistic choice, not a game mechanic, otherwise the player should have had some control over it. Perhaps allowing the player to choose camera angles rather than having them hard-wired, or choose between a set of angles.