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Reviews for "Alienocalypse"

Good but so many flaws....

Its a fun game, but gets very tiresome and theres a whole bunch of problems. As mentioned below, the Monstrous Blockade is for what exactly? As for the Giants Nightmare, having a unit that just does building damage is all well and good, until theres nothing to defend it. The powerups which you can get early if the Giants Nightmare is going at it does no damage to troops at all! Why? The DNA bonus the Assimilator gives you is neglible and it tends to bug if theres a troop which walks round to go into its mouth...then goes off the screen leaving the Assimilator sat there forever trying to attract a soldier that will never come...
The flying troops are next to useless even when fully upgraded. The Alien Lord loves getting stuck too. To complete this game, all you need is a swarm of upgraded grunts and a few Spiked Crawlers. Thats it. Wheres the tactics in that?

Ah, nostalgia. i used to play this when i was JUST SIX. it was the best game id ever seen. im rating 3 stars for the good time, it needed somework, but sadly, it was posted to armorgames, so this game will never be updated again. with all the kinks, and bugs. its better to fix whats broken.

The same thing that happened...

The thing that happened to Varorson happened to me.. any advice? I'll give it a five now and the rest of the points when I can actually play. :P

Ehhhh

I gave it a five, as I enjoyed the game and its concept.

However you can flat out, brainlessly zerg your way up to level 12. At that point the game makes a full blown 180, and the level is quite difficult in comparison to its predecessors. I would like to see a sequel, with some more cool units and destructables to play around with. Also, as stated I'd like a better difficulty curve.

For those who want to Zerg, just focus on the grunts to begin with, and as soon as you can afford them, max out your Death Bringers.

game logic : Eh let him win until level 3 and then just kill him