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Reviews for "Super Morse Code RPG"

good and hard

But you ruined my fucking keyboard!!! ¬.¬ but yer, befoe my keyobard went fritzzy ( and its a fucking good one ) it was fun, but very hard to understand, I felt like going " ... --- ... " :P because dam was it hard to get a grip of.

Grent responds:

In the sequel (which we've pretty much decided to make... eventually), I have an idea for a way the player can change the difference between the length of a dot versus a dash, so that everyone can play at their own speed. Sorry about your keyboard, though. :/

Good idea

Honestly this is a really original idea. I love awkard or different battle systems. This is definately one of the most unique battle systems I have ever come across. The only problem I had with it was in the second stage after the STOR, my spacebar stopped working properly. I mean that the game was preventing it from working because before I closed this window, I opened notepad and my spacebar was working fine there. You might want to see what the problem is. If you could fix that problem, this game would be worth 10/10. Again just saying that I loved the battle system. Definately unique. good game (up until that point.)

Grent responds:

Though the space bar issue seems rare, it does appear with enough regularity for us to address it in SMCRPG2. We have no idea what's causing the problem, but we will allow for the mouse button (and possibly even any key on the keyboard) to be used as a substitute.

Morse is killing me!

It's making me crazy using the morse code, I think its a very original thing but its really annoying after playing some time. Also I had problems getting money, maybe winning a bit more would be better. One thing, i Know the game is short but this type of games are better when they have saves or checkpoints, if you can add them better and if not its fine anyway. Other than that, great programming and great art, also the selection of music was awesome!
Good luck in the jam
Best regards,
MonoFlauta

Grent responds:

Yeah, after testing it so many times I must have been deaf or something, because I came back and played it again recently and... yeah, we really could use a mute button. As for checkpoints, they're too much effort to put in now, but I will concede that the exclusion of them was an oversight on my part. You can expect to see those in SMCRPG2.

I actually learned morse code!!!

Been wanted to learn it for while... never got the time to memorize them... But I do remember one or two alphabets through your game... thx!

Grent responds:

Glad to be of service!

Surprisingly fun. The graphics were pretty plain, but I liked how simple everything was. Since the morse code was a little cumbersome, simplicity was what made the game as good as it was. However, the fact that grinding was made mandatory and the fact that the order in which you were 'supposed' to attack enemies was never clarified, the game became very annoying due to the fact that grinding got repetitive, and I never knew if I had done enough of it or not. Running away screwed me over way too many times, and I hated starting over from the beginning.

Finally, I would have much preferred if enemies had been given random letter IDs instead of number IDs, so the control scheme would have utilized ALL of the letters.