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Reviews for "PRIOR"

Great game

It reminds me of K.O.L.M. (It's kind of like "Kind of Like Metroid" >:3 )

The atmosphere is great, and the story is interesting. The design of the game is well done, the only issue I have is the programming of the game itself. It is pretty obvious that you used hitTestPoint for the collisions and that lead to some jumpy visuals when on slanted platforms. There were a few things that bothered me with jumping (namedly that you bounce when you hold the up key and that you automatically do a double jump when you hold the up key).

If that game was more about platforming than the atmosphere this would have lowered the point count a lot more, but you still got nine out of ten, so well done!

Look into vector collision detection, metanet and tonypa have great tutorials on vector collision detection.

Cute graphics, epic story.

Although the storyline is cliche in some aspects, it delivered very well over all. I was extremely surprised when I saw the doctor's ending. To tell you the truth, I sort of twitched because I was not expecting that at all.

The graphics aren't "the best" in the sense that it's simple, but this did, in no way, affect the quality of the game. Great game over all.

Very good game

Very good game, great calm soundtrack. fun, physics are awesome in it. A dark game for all crowds. Nice job :) Very very well done

Suggestion

Great game but change one thing.

Because it sucks to have to get the two "double jump", and "grav device". All over again to get the new ending because you have already read everything up to that point. At the grav device create a "check point" and use your continue system.

Confusion

I think this game is good. Decent.

It states the confusion to be held by someone in captivity who has no prior memory, and to awake in a cell with a human's curiosity to explore, to escape the confines or to find oneself's origins.

Coupled with the small notes that are allowed to be interpretated by the player's own thoughts. My own was that the cells are perhaps &# own family. That they committed suicide.

The game supplies all clues as to what happened to &# and the city.

And finally, due to the need to discover, the need to understand that each ending is as depressing as the beginning, and still maintains the confinement and confusion that began in the beginning, &# is still alone, and still in the dark, and perhaps always will be.