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Reviews for "Dungeon Dice"

Feels incredibly shallow.

When I see the title "Dungeon Dice", I come in expecting that it will have a fairly big element of luck to it, with some added tactics and rewarded abilities to give you some feeling of control. Problem is, there are no tactics, and the abilities you get have such little impact on the game that the only thing which stands out is the luck element. Battles are simply not engaging; you are expected to just click in the center of the screen until the battle is over.

There are some very obvious improvements that could be made to this game. First, the addition of dice right now does nothing to change gameplay except tip the odds toward and away from you by some indeterminable amount. All the dice should be used, not just the highest-scoring ones. And you should be able to choose which dice attack which in one-on-one battles, so you must make the choice between playing offensively or defensively at any point. (Having potions of some kind could add weight to this decision.) And if it's AI programming you're worried about, just let the player choose which dice will fight which. I don't think many people will complain.

The power-ups are also mostly meaningless because whether they are useful or not depends on an unpredictable outcome. Instead, the abilities should be applied after the dice roll, but in turn cost more to use. This way, you actually have some control over how useful your dice are, but you have to carefully budget this power so you don't run out of it when you need it most.

pretty cool

I love dice games and i liked this, I specially LOLED at the ending XD
thats some meaning ! I hope you make more games, I super miss your escape ones.

cheers

Great game but..

you could improve on the characters.. and graphics etc..

It's not bad

This game needs work, I like the idea of a dice roller combat game but the system frankly is lacking as it sits.

Improvement would be to have a Roll/Hold system and compare totals, or use Dice combos to unleash attacks. So if you get a run of dice 1,2,3,4 it does a 4 hit combo attack. or get 3 6's summons a devil to attack the enemy. Or have a pool of specialty dice to use like fire,ice,earth,lightning or something for magical attacks.
Lots of potential.

like it

its like dungeons and dragons and pokemon rolled into one. The game was relatively simple enough. You can imply tactics once you get at least 3 of the abilities, and for the final boss, used just 2 which saved me alot (the one where you can re-roll your dice).

I reckon if you made another one with a deep story plot, would work really really well. Nice one.