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Reviews for "Dungeon Dice"

Let's go through how it could be better.

First of all, dice programs are never the best thing to base your game on. I lost count of the number of times that the enemy's dice was exactly the same on two consecutive rolls - or, worse, exactly the same except one dice was suddenly a six. Also, I think there were perhaps four rolls where all of the enemy's dice showed less than four.

MP and the spells were a nice touch, but once MP runs out (which is pretty fast if you assign spells to all your dice - and why wouldn't you?), the game devolves into mindless clicking. A way to regenerate MP midfight would have helped the strategic element a great deal (perhaps doubles could add one MP?).

Gaining extra dice just doesn't feel like much of an achievement given that the very next enemy has the same number. The game's brevity didn't help this. If the game were longer, you could have added more low-dice enemies, giving a sense of accomplishment.

In short, there was potential, but not enough was done with it.

I.. I.. Need to..

*click* *click* *click* *click* *click* *click*

See where I'm going to?

i died...

How bout checking the next highest dice for a tie situation... helps move the game along faster.

One sore mouse finger later !

I opened this game thinking there would be like a rolling die and you had to click it to stop it on a certain number, which would have been an improvement to this game in my eyes. Also another improvement would be a variety of locations rather then a plain old box with a sortof different monster than the one you just fought. I liked the effects the skills did when you used them, that was neat, and uhhh, uhhhhhhhhh, imaginative ending!!!! You can pretend like my rating is out of five, but really it's out of 100. However, i do agree with nosurrender, much potential. ..Titties!

It could have been alot better.

The problem I had was that the battles seemed tedious and drawn out, relying purely on luck, with your ability selection having little to no effect on the outcome.

Find a way to make it less COMPLETELY reliant on chance, and perhaps add more creative spells, and perhaps make it so the dice add up. I found it rather frustrating when I would get like... a 6-5-6 and it wouldn't do any damage because the monster managed to get a 6-1-3.

Overall, this submission has a lot of potential, but it feels rather wasted in its present state.