maybe a bit more than a random number generator...
is needed for this game.
My first time playing I rolled 1/2's over and over while the enemy rolled sixes. I ended the fight with a sizable chunk of life gone only to find out the only regen is through COSTLY spells that only have small chances to land.
Work on the number generating and maybe this would get a higher score, but for now it's not too hot.
Also it seems if you spam the roll button fast enough the dice rolls start look very normalized (IE 2, 2, 2, 3,2,2,3) rather than putting nice breaks between each roll and chancing at getting a higher number.
Also i noticed on the time mage i got screwed on his spell a lot. Thanks for the re-roll of that 1...thanks for the 1 again.