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Reviews for "Blue Knight -"

Sorry... but this was DULL!

This was not a very good game. It was by no means a bad game, but it was dull, slow, and generally unpleasant to play. The enemies were boring, the LACK of enemies was boring, the weapon was boring, and the mode of transport was boring. I expected a little more, considering it was on the FRONT PAGE.
I remember starting and wondering what kind of powerups I would get. My answer? A gun and a jetpack. Real new ideas there! I was honestly disappointed when the game just hands you a jetpack, and all the mystery of "How do I get up there?" is gone, just shattered. Not even any speed boosts, which was a real problem because all the backtracking through empty areas was unacceptable.
Not even any music to brighten up the experience. The flat graphics and bland environmental sound don't really add up to any sort of atmosphere, they're just... again, very dull.
Sorry, but this wasn't a fun experience.

Honestly, it needs some... well a lot of work.

It's alright, though it kind of reminds me too much of Endeavor--sadly a worse version of it. Between a life-booster (quite like endurance/jump), the diving gear, etc.

The colors weren't pleasant to the eyes thus making it harder to see. Maybe consider using a more varied color scheme or one that isn't so harsh? Which also I must point out the knight is quite small compared to the monsters--which does cause a distraction while one is trying to keep their focus on the character.

The problem with pixel games is one must usually have a very strong and/or gripping story from the very beginning. Maybe with a little more work, the story would be better.

Good luck.

Snorefest

Boring fetch quest, with virtually no challenge.

The enemies felt pretty bland and non-lethal, mostly due to the fact that you both had infinite ammo and could hover over them with the jetpack. I really hated how it took about 100 shots to the big black generator whatsitz that do absolutely nothing but sit there and look ugly. Having to go out and fetch the scuba gear was completely pointless really, as it only seemed to serve as a way to stop you from going down one path early. Having to kill almost everything just to collect gems needed to open doors sucked. Having to backtrack through screens devoid of anything but platforms and water sucked worse (since enemies stay dead). Then you have the final boss. Uninteresting, almost no challenge to it (the bats could possibly trip someone up).

The graphics were a little below mediocre. The biggest issue I have with it is that they really didn't come together to build an environment. Nothing really hideous or stupid (except make the gems the same color as the giant generators which could hide gems), but nothing interesting either (like the rest of the game).

So... what i did like was uh... the jetpack I guess.

hhmm

not quite enough to keep my attention

ohhtayy,

ima sorry dawg but it would be nice if u made some new imporvments cause this games is just boring n maybe if just changed some this n well make it better coz dawg it extreamlly boring sorry =)