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Reviews for "Blue Knight -"

Short but sweet

As a huge fan of the action-adventure genre, I often fly into foamy-mouthed rants about games getting mis-classified-I hate it when Legend of Zelda is called an Action RPG and I hate it even more when FPS titles get the Action-Adventure label. Having played Blue Knight, I have another title to point to and say, "This is a great example of an action-adventure game."

It's short and simple, yes, and I'm not entirely sure where the advertised "cool twists" were (I expected something along the lines of Endeavor's depressing endings), but overall it's smooth and entertaining and a great example of the genre.

There are a couple of complaints I have, however. First of all, there was a distinct lack of music. I like the review below that suggested putting a Sonic tune to it. Couldn't there have been something, even a moody ambient loop, to add some atmosphere? The constant wind that blows (even underground...) only serves to make the game, not the world, seem empty.

The game's description also describes a "pixel rich game" but the graphics are pretty monotonous. They stay the same drab colors throughout the entire environment. How about a little variety to spice things up?

In fact, the lack of music, old-school graphics and sound effects all add up to make this game feel very Atari-and for me that isn't a good thing. It evokes memories of E.T. and Indiana Jones, of Haunted House and Adventure. It makes the game feel old and outdated instead of retro, which is unfortunate because there's no reason to have no music-Newgrounds is filled with great musical talent who offer their stuff for free. Assuming the graphics were developed by the developer, the lack of graphical variety is just lazy.

Overall a good game, but it needs some polishing to break free of the 1983 hole it's stuck in.

Maybe make a tempo the grasshopper varient of this?

Not my thing

While it is true the humans expanded, a race of peaceful aliens was destroyed. I felt like I was killing off a species for my own selfish needs. If the planet belonged to the aliens, and the aliens were not harming anyone, why would we kill them? In the end I felt like I lost.

nice but

i explored a major bug after defeating on of the turrets at the gatekeeper in the northeast and dieing before i could kill the gatekeeper or obtaining, so i didnt saw the boss and proably never will ..
stil very nice
i would have liked music too :D

It's a nice, sorta generic platform flash game. The flash game feels like a blueprint for a much bigger, more expansive game. The materials in this game are very fundamental; easy to fill with fun intricacies; slopes that don't require you to jump, hidden cave ways/passages, foreground artwork, etc. Being a pixel art game made in flash, with such minimal identity, it just seems so tangible.

The biggest flaw of game is that you have absolutely nothing starting your mission. Realistically, you'd have the equipment landing on the planet instead of finding it scattered across the map. It's annoying as soon as you find the jetpack, exploration and progression suddenly become a breeze. The lack of challenge killing the enemies isn't too big of an issue but the final boss fight was awfully lackluster and I hardly had to move to beat the boss. I liked the ambiance/atmosphere. But I do wish it was subdued and filled with more diverse sets of ambient noise, or music.

It's nice, has potential. May stem from a bias for pixel art.