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Reviews for "Double Panda"

alright

Good looking graphics, solid gameplay, no bugs that I could see. But it could use a bit of challenge. I played it up to level 11 hoping that the puzzles would get more challenging but they were pretty easy all of them. The slow pace of the game isn't helping either.
And one little thing that bothered from the start; your 'red panda' is an orange fox :P.

Overall well made platformer but lacks challenge and is more suitable to younger audiences.

Maybe I'm just impatient.

I really liked this game a lot, and I appreciated your attention to detail, but the game was much too slow paced for me. The graphics are absolutely adorable, and there are some well thought out gimmicks in this game. 4/5 8/10
Also, ProfessorFlash, a red panda is a species of panda. They're more shaped like a fox, while panda bears are obviously shaped like bears. I urge anyone to search them up on google or wherever to see the difference. I actually saw a few myself when I was at the Cleveland Zoo.

I actually liked the game

I love how it was presented in a spritey or pixely pattern, and I find the red "panda" who looks like a fox adorable.

Thing is, the pacing is not really, really slow. BUT, it should be driven up, so that more players, especially of the age and sex group that most of the Newgrounds members belong. I find the music addicting and peaceful.

I would love to see a better, improved sequel.

very nice game

good graphics, good game play
the game is not too hard and very addictive.
although I would've want to see a pre-loader and a level table

P.S the red panda is a fox...

Good idea, but some problems

The idea of switching between two characters to solve puzzles isn't particularly new, but the division of abilities was done pretty well. The graphics are cute, and the music is nice.

However, the actually switching itself is flawed--the time keeps counting down when the screen scrolls between pandas, even though the player does not have control of the game. This also occurs whenever the player opens a gate on the other side of the level. I feel that is unfair to punish the player simply for using the main gameplay mechanic. Two ways to fix this are:
1) Stop the timer during the transitions, or
2) Make the transitions instantaneous--i.e., don't scroll the screen between pandas.
Option 2 doesn't really address the time wasted while the gates move, though, so option 1 is probably better.

Overall a pretty fun game.