Argh. My head's going to explode.
This game is infuriating. Seriously. I'm not a huge fan of games like this, but I have to give you a lot of credit for putting it all together so nicely. The whole package screams of polish. Representative of the unorganized, scattered thinking that this game requires, the static background is very fitting; The chilled music as the theme works really well with the mood.
Gameplay, however, is a different story. Like I said, this kind of game is really not my bag. I gave the games a shot, and I was stumped or plain beaten by all of them. I won't dock any points from you for my ineptitude as a player though; that'd be a dick move. What I'm docking you for is a lack of expanse in the game. You were inspired by OCD+; in that, I think you should have tried to surpass it. A ton of games, maybe even a lot of interactivity between them, as in one flowing into another or finding a code in one that makes another a lot easier-- just spitballing here.
Three games just wasn't enough variety for me, even though I sucked at all of them. It felt like you didn't take enough artistic risks. I give you the most credit for "Radio," though, because the design was ingenious. "0111..." was no creative stretch to make, I'm sure, but it suited the game because it was incredibly frustrating. "Trap Trap" was kind of nuts. I was really lost for a while, but that's just a sign you did well.
All in all, there's a ton of room for you to improve. Sit down and think about how to confuse people, but give them just enough to get by. Give the game to some of your buddies beforehand and see if they can figure the new tasks out without help. If they can't tone it down; if they do it too quickly, take it up a notch until they really have to work at it, because that's the kind of experience one tries to achieve in a game like this.
You scored major points for style and presentation; which I really couldn't improve on. There were a couple grammatical mistakes, but probably nothing that would bother most people. I doubt the average audience member would even notice. PM me if you want to discuss it. Really, the only thing that you could improve on is the quality of the gaming experience. Make the viewer say "Wow!" Make them feel that their hard spent time working on the game was well worth it. Make them want to come back. When you do that, you're going to have a blockbuster of a game.
Review Request Club